TargetMovementEntry Class Reference

#include <TargetMovementEntry.h>

Inheritance diagram for TargetMovementEntry:

TargetMovementEntryBoids TargetMovementEntryShips TargetMovementEntrySpline

List of all members.

Public Member Functions

virtual void generate (ScorchedContext &context, RandomGenerator &random, LandscapeMovementType *movementType)=0
virtual void simulate (ScorchedContext &context, fixed frameTime)=0
virtual void draw ()=0
virtual bool writeMessage (NetBuffer &buffer)=0
virtual bool readMessage (NetBufferReader &reader)=0


Detailed Description

Definition at line 31 of file TargetMovementEntry.h.


Member Function Documentation

virtual void TargetMovementEntry::generate ( ScorchedContext context,
RandomGenerator random,
LandscapeMovementType movementType 
) [pure virtual]

Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.

Referenced by TargetMovement::addMovementType().

virtual void TargetMovementEntry::simulate ( ScorchedContext context,
fixed  frameTime 
) [pure virtual]

Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.

Referenced by TargetMovement::simulate().

virtual void TargetMovementEntry::draw (  )  [pure virtual]

Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.

Referenced by TargetMovement::draw().

virtual bool TargetMovementEntry::writeMessage ( NetBuffer buffer  )  [pure virtual]

Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.

Referenced by TargetMovement::writeMessage().

virtual bool TargetMovementEntry::readMessage ( NetBufferReader reader  )  [pure virtual]

Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.

Referenced by TargetMovement::readMessage().


The documentation for this class was generated from the following file:
Generated on Mon Feb 16 15:15:07 2009 for Scorched3D by  doxygen 1.5.3