#include <TargetMovementEntry.h>

Public Member Functions | |
| virtual void | generate (ScorchedContext &context, RandomGenerator &random, LandscapeMovementType *movementType)=0 |
| virtual void | simulate (ScorchedContext &context, fixed frameTime)=0 |
| virtual void | draw ()=0 |
| virtual bool | writeMessage (NetBuffer &buffer)=0 |
| virtual bool | readMessage (NetBufferReader &reader)=0 |
Definition at line 31 of file TargetMovementEntry.h.
| virtual void TargetMovementEntry::generate | ( | ScorchedContext & | context, | |
| RandomGenerator & | random, | |||
| LandscapeMovementType * | movementType | |||
| ) | [pure virtual] |
Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.
Referenced by TargetMovement::addMovementType().
| virtual void TargetMovementEntry::simulate | ( | ScorchedContext & | context, | |
| fixed | frameTime | |||
| ) | [pure virtual] |
Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.
Referenced by TargetMovement::simulate().
| virtual void TargetMovementEntry::draw | ( | ) | [pure virtual] |
Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.
Referenced by TargetMovement::draw().
| virtual bool TargetMovementEntry::writeMessage | ( | NetBuffer & | buffer | ) | [pure virtual] |
Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.
Referenced by TargetMovement::writeMessage().
| virtual bool TargetMovementEntry::readMessage | ( | NetBufferReader & | reader | ) | [pure virtual] |
Implemented in TargetMovementEntryBoids, TargetMovementEntryShips, and TargetMovementEntrySpline.
Referenced by TargetMovement::readMessage().
1.5.3