| draw()=0 | TargetMovementEntry | [pure virtual] |
| generate(ScorchedContext &context, RandomGenerator &random, LandscapeMovementType *movementType)=0 | TargetMovementEntry | [pure virtual] |
| readMessage(NetBufferReader &reader)=0 | TargetMovementEntry | [pure virtual] |
| simulate(ScorchedContext &context, fixed frameTime)=0 | TargetMovementEntry | [pure virtual] |
| writeMessage(NetBuffer &buffer)=0 | TargetMovementEntry | [pure virtual] |
1.5.3