#include <TankAIShallow.h>

Public Member Functions | |
| TankAIShallow () | |
| virtual | ~TankAIShallow () |
| virtual TankAI * | createCopy (Tank *tank) |
| virtual void | newMatch () |
| virtual void | newGame () |
| virtual void | playMove () |
| virtual void | buyAccessories () |
| virtual void | autoDefense () |
| virtual void | tankHurt (Weapon *weapon, float damage, unsigned int damaged, unsigned int firer) |
| virtual void | shotLanded (ScorchedCollisionId collision, Weapon *weapon, unsigned int firer, Vector &position) |
Definition at line 26 of file TankAIShallow.h.
| TankAIShallow::TankAIShallow | ( | ) |
Definition at line 23 of file TankAIShallow.cpp.
| TankAIShallow::~TankAIShallow | ( | ) | [virtual] |
Definition at line 27 of file TankAIShallow.cpp.
| virtual void TankAIShallow::newMatch | ( | ) | [inline, virtual] |
| virtual void TankAIShallow::newGame | ( | ) | [inline, virtual] |
| virtual void TankAIShallow::playMove | ( | ) | [inline, virtual] |
| virtual void TankAIShallow::buyAccessories | ( | ) | [inline, virtual] |
| virtual void TankAIShallow::autoDefense | ( | ) | [inline, virtual] |
| virtual void TankAIShallow::tankHurt | ( | Weapon * | weapon, | |
| float | damage, | |||
| unsigned int | damaged, | |||
| unsigned int | firer | |||
| ) | [inline, virtual] |
| virtual void TankAIShallow::shotLanded | ( | ScorchedCollisionId | collision, | |
| Weapon * | weapon, | |||
| unsigned int | firer, | |||
| Vector & | position | |||
| ) | [inline, virtual] |
1.5.3