#include <ServerStateTooFewPlayersState.h>

Public Member Functions | |
| ServerStateTooFewPlayersState () | |
| virtual | ~ServerStateTooFewPlayersState () |
| virtual void | enterState (const unsigned state) |
| virtual bool | acceptStateChange (const unsigned state, const unsigned nextState, float frameTime) |
Protected Attributes | |
| float | totalTime_ |
Definition at line 27 of file ServerStateTooFewPlayersState.h.
| ServerStateTooFewPlayersState::ServerStateTooFewPlayersState | ( | ) |
Definition at line 34 of file ServerStateTooFewPlayersState.cpp.
| ServerStateTooFewPlayersState::~ServerStateTooFewPlayersState | ( | ) | [virtual] |
Definition at line 41 of file ServerStateTooFewPlayersState.cpp.
| void ServerStateTooFewPlayersState::enterState | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 45 of file ServerStateTooFewPlayersState.cpp.
References ScorchedContext::getTankContainer(), ServerChannelManager::instance(), ScorchedServer::instance(), ServerChannelManager::sendText(), ComsMessageSender::sendToAllPlayingClients(), and TankContainer::setAllDead().
| bool ServerStateTooFewPlayersState::acceptStateChange | ( | const unsigned | state, | |
| const unsigned | nextState, | |||
| float | frameTime | |||
| ) | [virtual] |
Implements GameStateStimulusI.
Definition at line 61 of file ServerStateTooFewPlayersState.cpp.
References S3D::dialogExit(), ServerChannelManager::instance(), ScorchedServer::instance(), ServerTooFewPlayersStimulus::instance(), ServerChannelManager::sendText(), and totalTime_.
float ServerStateTooFewPlayersState::totalTime_ [protected] |
1.5.3