#include <ServerStartingState.h>

Public Member Functions | |
| ServerStartingState () | |
| virtual | ~ServerStartingState () |
| virtual void | enterState (const unsigned state) |
| virtual bool | acceptStateChange (const unsigned state, const unsigned nextState, float frameTime) |
Protected Attributes | |
| float | timeLeft_ |
Definition at line 27 of file ServerStartingState.h.
| ServerStartingState::ServerStartingState | ( | ) |
Definition at line 31 of file ServerStartingState.cpp.
| ServerStartingState::~ServerStartingState | ( | ) | [virtual] |
Definition at line 36 of file ServerStartingState.cpp.
| void ServerStartingState::enterState | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 40 of file ServerStartingState.cpp.
References ScorchedContext::getOptionsGame(), ScorchedServer::instance(), and timeLeft_.
| bool ServerStartingState::acceptStateChange | ( | const unsigned | state, | |
| const unsigned | nextState, | |||
| float | frameTime | |||
| ) | [virtual] |
Implements GameStateStimulusI.
Definition at line 45 of file ServerStartingState.cpp.
References ServerNewGameState::checkBots(), ServerChannelManager::instance(), ServerChannelManager::sendText(), and timeLeft_.
float ServerStartingState::timeLeft_ [protected] |
Definition at line 40 of file ServerStartingState.h.
Referenced by acceptStateChange(), and enterState().
1.5.3