ServerPlayerReadyHandler Class Reference

#include <ServerPlayerReadyHandler.h>

Inheritance diagram for ServerPlayerReadyHandler:

ComsMessageHandlerI

List of all members.

Public Member Functions

virtual bool processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader)

Static Public Member Functions

static
ServerPlayerReadyHandler
instance ()

Static Protected Attributes

static
ServerPlayerReadyHandler
instance_ = 0

Private Member Functions

 ServerPlayerReadyHandler ()
virtual ~ServerPlayerReadyHandler ()


Detailed Description

Definition at line 27 of file ServerPlayerReadyHandler.h.


Constructor & Destructor Documentation

ServerPlayerReadyHandler::ServerPlayerReadyHandler (  )  [private]

Definition at line 42 of file ServerPlayerReadyHandler.cpp.

References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedServer::instance().

ServerPlayerReadyHandler::~ServerPlayerReadyHandler (  )  [private, virtual]

Definition at line 49 of file ServerPlayerReadyHandler.cpp.


Member Function Documentation

ServerPlayerReadyHandler * ServerPlayerReadyHandler::instance (  )  [static]

Definition at line 33 of file ServerPlayerReadyHandler.cpp.

References instance_.

Referenced by startServer().

bool ServerPlayerReadyHandler::processMessage ( NetMessage message,
const char *  messageType,
NetBufferReader reader 
) [virtual]

Implements ComsMessageHandlerI.

Definition at line 53 of file ServerPlayerReadyHandler.cpp.

References S3D::formatStringBuffer(), NetMessage::getDestinationId(), Tank::getDestinationId(), ComsPlayerReadyMessage::getPlayerId(), Tank::getState(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), ScorchedServer::instance(), Logger::log(), ComsPlayerReadyMessage::readMessage(), ServerState::ServerStateNewGameReady, ServerState::ServerStateShot, ServerState::ServerStateShotReady, and TankState::setReady().


Member Data Documentation

ServerPlayerReadyHandler * ServerPlayerReadyHandler::instance_ = 0 [static, protected]

Definition at line 39 of file ServerPlayerReadyHandler.h.

Referenced by instance().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:06 2009 for Scorched3D by  doxygen 1.5.3