ServerNextTurnState Class Reference

#include <ServerNextTurnState.h>

Inheritance diagram for ServerNextTurnState:

GameStateI

List of all members.

Public Member Functions

 ServerNextTurnState ()
virtual ~ServerNextTurnState ()
virtual void enterState (const unsigned state)


Detailed Description

Definition at line 27 of file ServerNextTurnState.h.


Constructor & Destructor Documentation

ServerNextTurnState::ServerNextTurnState (  ) 

Definition at line 40 of file ServerNextTurnState.cpp.

ServerNextTurnState::~ServerNextTurnState (  )  [virtual]

Definition at line 45 of file ServerNextTurnState.cpp.


Member Function Documentation

void ServerNextTurnState::enterState ( const unsigned  state  )  [virtual]

Reimplemented from GameStateI.

Definition at line 49 of file ServerNextTurnState.cpp.

References TankAI::autoDefense(), TankAI::buyAccessories(), DIALOG_ASSERT, NetInterfaceFlags::fAsync, Tank::getAccessories(), TankAccessories::getAutoDefense(), OptionsTransient::getCurrentGameNo(), Tank::getDestinationId(), ScorchedContext::getGameState(), ScorchedContext::getOptionsGame(), ScorchedContext::getOptionsTransient(), Target::getPlayerId(), TurnController::getPlayersThisTurn(), TankState::getState(), Tank::getState(), Tank::getTankAI(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), Target::getTargetName(), ComsPlayerStatusMessage::getWaitingPlayers(), TankAutoDefense::haveDefense(), ServerChannelManager::instance(), ScorchedServer::instance(), TurnController::instance(), TurnController::nextTurn(), TankAI::playMove(), ServerChannelManager::sendText(), ComsMessageSender::sendToAllPlayingClients(), ComsMessageSender::sendToSingleClient(), ServerState::ServerStimulusBuying, ServerState::ServerStimulusPlaying, ServerState::ServerStimulusShot, TankState::sNormal, and GameState::stimulate().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:06 2009 for Scorched3D by  doxygen 1.5.3