#include <ServerNextTurnState.h>

Public Member Functions | |
| ServerNextTurnState () | |
| virtual | ~ServerNextTurnState () |
| virtual void | enterState (const unsigned state) |
Definition at line 27 of file ServerNextTurnState.h.
| ServerNextTurnState::ServerNextTurnState | ( | ) |
Definition at line 40 of file ServerNextTurnState.cpp.
| ServerNextTurnState::~ServerNextTurnState | ( | ) | [virtual] |
Definition at line 45 of file ServerNextTurnState.cpp.
| void ServerNextTurnState::enterState | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 49 of file ServerNextTurnState.cpp.
References TankAI::autoDefense(), TankAI::buyAccessories(), DIALOG_ASSERT, NetInterfaceFlags::fAsync, Tank::getAccessories(), TankAccessories::getAutoDefense(), OptionsTransient::getCurrentGameNo(), Tank::getDestinationId(), ScorchedContext::getGameState(), ScorchedContext::getOptionsGame(), ScorchedContext::getOptionsTransient(), Target::getPlayerId(), TurnController::getPlayersThisTurn(), TankState::getState(), Tank::getState(), Tank::getTankAI(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), Target::getTargetName(), ComsPlayerStatusMessage::getWaitingPlayers(), TankAutoDefense::haveDefense(), ServerChannelManager::instance(), ScorchedServer::instance(), TurnController::instance(), TurnController::nextTurn(), TankAI::playMove(), ServerChannelManager::sendText(), ComsMessageSender::sendToAllPlayingClients(), ComsMessageSender::sendToSingleClient(), ServerState::ServerStimulusBuying, ServerState::ServerStimulusPlaying, ServerState::ServerStimulusShot, TankState::sNormal, and GameState::stimulate().
1.5.3