#include <ServerNextRoundState.h>

Public Member Functions | |
| ServerNextRoundState () | |
| virtual | ~ServerNextRoundState () |
| virtual void | enterState (const unsigned state) |
Definition at line 26 of file ServerNextRoundState.h.
| ServerNextRoundState::ServerNextRoundState | ( | ) |
Definition at line 36 of file ServerNextRoundState.cpp.
References LUAScriptHook::addHookProvider(), ScorchedContext::getLUAScriptHook(), and ScorchedServer::instance().
| ServerNextRoundState::~ServerNextRoundState | ( | ) | [virtual] |
Definition at line 42 of file ServerNextRoundState.cpp.
| void ServerNextRoundState::enterState | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 46 of file ServerNextRoundState.cpp.
References LUAScriptHook::callHook(), ScorchedServer::getContext(), OptionsTransient::getCurrentGameNo(), ScorchedContext::getGameState(), ScorchedContext::getLUAScriptHook(), ScorchedContext::getOptionsTransient(), TankContainer::getPlayingTanks(), ScorchedContext::getTankContainer(), TurnController::instance(), StatsLogger::instance(), ScorchedServer::instance(), TurnController::nextRound(), OptionsTransient::nextRound(), StatsLogger::roundStart(), ComsMessageSender::sendToAllPlayingClients(), ServerState::ServerStimulusNextShot, and GameState::stimulate().
1.5.3