ServerNextRoundState Class Reference

#include <ServerNextRoundState.h>

Inheritance diagram for ServerNextRoundState:

GameStateI

List of all members.

Public Member Functions

 ServerNextRoundState ()
virtual ~ServerNextRoundState ()
virtual void enterState (const unsigned state)


Detailed Description

Definition at line 26 of file ServerNextRoundState.h.


Constructor & Destructor Documentation

ServerNextRoundState::ServerNextRoundState (  ) 

Definition at line 36 of file ServerNextRoundState.cpp.

References LUAScriptHook::addHookProvider(), ScorchedContext::getLUAScriptHook(), and ScorchedServer::instance().

ServerNextRoundState::~ServerNextRoundState (  )  [virtual]

Definition at line 42 of file ServerNextRoundState.cpp.


Member Function Documentation

void ServerNextRoundState::enterState ( const unsigned  state  )  [virtual]

Reimplemented from GameStateI.

Definition at line 46 of file ServerNextRoundState.cpp.

References LUAScriptHook::callHook(), ScorchedServer::getContext(), OptionsTransient::getCurrentGameNo(), ScorchedContext::getGameState(), ScorchedContext::getLUAScriptHook(), ScorchedContext::getOptionsTransient(), TankContainer::getPlayingTanks(), ScorchedContext::getTankContainer(), TurnController::instance(), StatsLogger::instance(), ScorchedServer::instance(), TurnController::nextRound(), OptionsTransient::nextRound(), StatsLogger::roundStart(), ComsMessageSender::sendToAllPlayingClients(), ServerState::ServerStimulusNextShot, and GameState::stimulate().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:06 2009 for Scorched3D by  doxygen 1.5.3