#include <ServerAuthHandlerDefault.h>

Public Member Functions | |
| ServerAuthHandlerDefault () | |
| virtual | ~ServerAuthHandlerDefault () |
| virtual void | createAuthentication (ComsConnectAuthMessage &authMessage) |
| virtual bool | authenticateUser (ComsConnectAuthMessage &authMessage, std::string &message) |
| virtual bool | authenticateUserName (const char *uniqueId, const LangString &playername) |
| virtual void | banUser (const char *uniqueId) |
Definition at line 26 of file ServerAuthHandlerDefault.h.
| ServerAuthHandlerDefault::ServerAuthHandlerDefault | ( | ) |
Definition at line 25 of file ServerAuthHandlerDefault.cpp.
| ServerAuthHandlerDefault::~ServerAuthHandlerDefault | ( | ) | [virtual] |
Definition at line 29 of file ServerAuthHandlerDefault.cpp.
| void ServerAuthHandlerDefault::createAuthentication | ( | ComsConnectAuthMessage & | authMessage | ) | [virtual] |
Implements ServerAuthHandler.
Definition at line 33 of file ServerAuthHandlerDefault.cpp.
References ScorchedServer::instance(), and ComsConnectAuthMessage::setPassword().
| bool ServerAuthHandlerDefault::authenticateUser | ( | ComsConnectAuthMessage & | authMessage, | |
| std::string & | message | |||
| ) | [virtual] |
Implements ServerAuthHandler.
Definition at line 41 of file ServerAuthHandlerDefault.cpp.
References ScorchedContext::getOptionsGame(), ComsConnectAuthMessage::getPassword(), ScorchedServer::instance(), and LangStringUtil::strcmp().
| bool ServerAuthHandlerDefault::authenticateUserName | ( | const char * | uniqueId, | |
| const LangString & | playername | |||
| ) | [virtual] |
| void ServerAuthHandlerDefault::banUser | ( | const char * | uniqueId | ) | [virtual] |
1.5.3