#include <ServerAuthHandler.h>

Public Member Functions | |
| ServerAuthHandler () | |
| virtual | ~ServerAuthHandler () |
| virtual void | createAuthentication (ComsConnectAuthMessage &authMessage)=0 |
| virtual bool | authenticateUser (ComsConnectAuthMessage &authMessage, std::string &message)=0 |
| virtual bool | authenticateUserName (const char *uniqueId, const LangString &playername)=0 |
| virtual void | banUser (const char *uniqueId)=0 |
Definition at line 27 of file ServerAuthHandler.h.
| ServerAuthHandler::ServerAuthHandler | ( | ) |
Definition at line 23 of file ServerAuthHandler.cpp.
| ServerAuthHandler::~ServerAuthHandler | ( | ) | [virtual] |
Definition at line 27 of file ServerAuthHandler.cpp.
| virtual void ServerAuthHandler::createAuthentication | ( | ComsConnectAuthMessage & | authMessage | ) | [pure virtual] |
Implemented in ServerAuthHandlerDefault, ServerAuthHandlerMinKills, and ServerAuthHandlerPrefered.
Referenced by ServerConnectHandler::processMessage().
| virtual bool ServerAuthHandler::authenticateUser | ( | ComsConnectAuthMessage & | authMessage, | |
| std::string & | message | |||
| ) | [pure virtual] |
Implemented in ServerAuthHandlerDefault, ServerAuthHandlerMinKills, and ServerAuthHandlerPrefered.
Referenced by ServerConnectAuthHandler::processMessage().
| virtual bool ServerAuthHandler::authenticateUserName | ( | const char * | uniqueId, | |
| const LangString & | playername | |||
| ) | [pure virtual] |
Implemented in ServerAuthHandlerDefault, ServerAuthHandlerMinKills, and ServerAuthHandlerPrefered.
Referenced by ServerAddPlayerHandler::filterName().
| virtual void ServerAuthHandler::banUser | ( | const char * | uniqueId | ) | [pure virtual] |
Implemented in ServerAuthHandlerDefault, ServerAuthHandlerMinKills, and ServerAuthHandlerPrefered.
Referenced by internalBanPlayer().
1.5.3