#include <Resurrection.h>

Public Member Functions | |
| Resurrection (unsigned int playerId, FixedVector &position) | |
| virtual | ~Resurrection () |
| virtual void | init () |
| virtual void | simulate (fixed frameTime, bool &remove) |
Protected Attributes | |
| unsigned int | playerId_ |
| FixedVector | position_ |
Definition at line 27 of file Resurrection.h.
| Resurrection::Resurrection | ( | unsigned int | playerId, | |
| FixedVector & | position | |||
| ) |
Definition at line 35 of file Resurrection.cpp.
| Resurrection::~Resurrection | ( | ) | [virtual] |
Definition at line 45 of file Resurrection.cpp.
| void Resurrection::init | ( | ) | [virtual] |
| void Resurrection::simulate | ( | fixed | frameTime, | |
| bool & | remove | |||
| ) | [virtual] |
Reimplemented from Action.
Definition at line 53 of file Resurrection.cpp.
References ActionController::addSyncCheck(), Action::context_, DeformLandscape::flattenArea(), S3D::formatStringBuffer(), ScorchedContext::getActionController(), Target::getLife(), TankState::getLives(), ScorchedContext::getOptionsGame(), Target::getPlayerId(), ScorchedContext::getServerMode(), Tank::getState(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), Target::getTargetName(), VisibilityPatchGrid::instance(), LANG_RESOURCE_2, playerId_, position_, VisibilityPatchGrid::recalculateErrors(), Tank::rezTank(), TargetLife::setTargetPosition(), ChannelManager::showText(), and Action::simulate().
unsigned int Resurrection::playerId_ [protected] |
FixedVector Resurrection::position_ [protected] |
1.5.3