#include <PhysicsParticleObject.h>

Public Member Functions | |
| virtual void | collision (PhysicsParticleObject &position, ScorchedCollisionId collisionId)=0 |
| virtual void | wallCollision (PhysicsParticleObject &position, ScorchedCollisionId collisionId) |
Definition at line 55 of file PhysicsParticleObject.h.
| virtual void PhysicsParticleObjectHandler::collision | ( | PhysicsParticleObject & | position, | |
| ScorchedCollisionId | collisionId | |||
| ) | [pure virtual] |
Implemented in ShotBounce, ShotProjectile, TankFalling, PhysicsParticle, and TankAIAimGuesser.
Referenced by PhysicsParticleObject::checkCollision().
| virtual void PhysicsParticleObjectHandler::wallCollision | ( | PhysicsParticleObject & | position, | |
| ScorchedCollisionId | collisionId | |||
| ) | [inline, virtual] |
Reimplemented in TankAIAimGuesser.
Definition at line 60 of file PhysicsParticleObject.h.
Referenced by PhysicsParticleObject::checkShotCollision().
1.5.3