#include <ParticleRenderer.h>

Public Member Functions | |
| virtual void | renderParticle (Particle &particle)=0 |
| virtual void | simulateParticle (Particle &particle, float time)=0 |
| virtual void | recycleParticle (Particle &particle) |
Definition at line 25 of file ParticleRenderer.h.
| virtual void ParticleRenderer::renderParticle | ( | Particle & | particle | ) | [pure virtual] |
| virtual void ParticleRenderer::simulateParticle | ( | Particle & | particle, | |
| float | time | |||
| ) | [pure virtual] |
Implemented in ParticleRendererPoints, ParticleRendererQuads, ParticleRendererDebris, ParticleRendererSmoke, ParticleRendererNapalm, ParticleRendererMushroom, ParticleRendererRain, ParticleRendererSnow, ParticleRendererWall, and TargetParticleRenderer.
Referenced by ParticleEngine::normalizedSimulate().
| virtual void ParticleRenderer::recycleParticle | ( | Particle & | particle | ) | [inline, virtual] |
Reimplemented in TargetParticleRenderer.
Definition at line 30 of file ParticleRenderer.h.
Referenced by ParticleEngine::killAll(), and ParticleEngine::normalizedSimulate().
1.5.3