#include <NetServerTCPProtocol.h>

Public Member Functions | |
| NetServerTCPScorchedProtocol () | |
| virtual | ~NetServerTCPScorchedProtocol () |
| virtual bool | sendBuffer (NetBuffer &buffer, TCPsocket socket, unsigned int id) |
| virtual NetMessage * | readBuffer (TCPsocket socket, unsigned int id) |
Definition at line 36 of file NetServerTCPProtocol.h.
| NetServerTCPScorchedProtocol::NetServerTCPScorchedProtocol | ( | ) |
Definition at line 34 of file NetServerTCPProtocol.cpp.
| NetServerTCPScorchedProtocol::~NetServerTCPScorchedProtocol | ( | ) | [virtual] |
Definition at line 38 of file NetServerTCPProtocol.cpp.
| bool NetServerTCPScorchedProtocol::sendBuffer | ( | NetBuffer & | buffer, | |
| TCPsocket | socket, | |||
| unsigned int | id | |||
| ) | [virtual] |
Implements NetServerTCPProtocol.
Definition at line 42 of file NetServerTCPProtocol.cpp.
References S3D::formatStringBuffer(), NetBuffer::getBuffer(), NetBuffer::getBufferUsed(), NetInterface::getBytesOut(), and Logger::log().
| NetMessage * NetServerTCPScorchedProtocol::readBuffer | ( | TCPsocket | socket, | |
| unsigned int | id | |||
| ) | [virtual] |
Implements NetServerTCPProtocol.
Definition at line 96 of file NetServerTCPProtocol.cpp.
References NetMessagePool::addToPool(), NetBuffer::allocate(), NetMessage::BufferMessage, S3D::formatStringBuffer(), NetBuffer::getBuffer(), NetMessage::getBuffer(), NetInterface::getBytesIn(), NetServerTCPRead::getIpAddressFromSocket(), NetMessagePool::instance(), Logger::log(), realSDLNet_TCP_Recv(), and NetBuffer::setBufferUsed().
1.5.3