Mouse Class Reference

#include <Mouse.h>

List of all members.

Public Member Functions

void processMouseEvent (SDL_Event &event)

Static Public Member Functions

static Mouseinstance ()

Protected Attributes

int mouse_sensitivity_

Static Protected Attributes

static Mouseinstance_ = 0

Private Member Functions

 Mouse ()
virtual ~Mouse ()
void mouseDown (SDL_Event &event)
void mouseUp (SDL_Event &event)
void mouseMove (SDL_Event &event)


Detailed Description

Definition at line 32 of file Mouse.h.


Constructor & Destructor Documentation

Mouse::Mouse (  )  [private]

Definition at line 39 of file Mouse.cpp.

Mouse::~Mouse (  )  [private, virtual]

Definition at line 44 of file Mouse.cpp.


Member Function Documentation

Mouse * Mouse::instance (  )  [static]

Definition at line 30 of file Mouse.cpp.

References instance_.

Referenced by ClientMain::clientEventLoop().

void Mouse::processMouseEvent ( SDL_Event &  event  ) 

Definition at line 137 of file Mouse.cpp.

References mouseDown(), mouseMove(), and mouseUp().

Referenced by ClientMain::clientEventLoop().

void Mouse::mouseDown ( SDL_Event &  event  )  [private]

Definition at line 51 of file Mouse.cpp.

References ScorchedContext::getGameState(), GLViewPort::getHeight(), GLViewPort::getHeightMult(), OptionsDisplay::getSwapYAxis(), GLViewPort::getWidthMult(), ScorchedClient::instance(), OptionsDisplay::instance(), int(), mouse_sensitivity_, GameState::MouseButtonLeft, GameState::MouseButtonMiddle, and GameState::MouseButtonRight.

Referenced by processMouseEvent().

void Mouse::mouseUp ( SDL_Event &  event  )  [private]

Definition at line 91 of file Mouse.cpp.

References ScorchedContext::getGameState(), GLViewPort::getHeight(), GLViewPort::getHeightMult(), OptionsDisplay::getSwapYAxis(), GLViewPort::getWidthMult(), ScorchedClient::instance(), OptionsDisplay::instance(), int(), GameState::MouseButtonLeft, GameState::MouseButtonMiddle, and GameState::MouseButtonRight.

Referenced by processMouseEvent().

void Mouse::mouseMove ( SDL_Event &  event  )  [private]

Definition at line 123 of file Mouse.cpp.

References ScorchedContext::getGameState(), GLViewPort::getHeight(), GLViewPort::getHeightMult(), OptionsDisplay::getSwapYAxis(), GLViewPort::getWidthMult(), ScorchedClient::instance(), OptionsDisplay::instance(), and int().

Referenced by processMouseEvent().


Member Data Documentation

Mouse * Mouse::instance_ = 0 [static, protected]

Definition at line 39 of file Mouse.h.

Referenced by instance().

int Mouse::mouse_sensitivity_ [protected]

Definition at line 40 of file Mouse.h.

Referenced by mouseDown().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:04 2009 for Scorched3D by  doxygen 1.5.3