#include <ModelRendererMesh.h>

Public Member Functions | |
| ModelRendererMesh (Model *model) | |
| virtual | ~ModelRendererMesh () |
| virtual void | draw (float currentFrame, float distance, float fade, bool setState) |
| virtual void | drawBottomAligned (float currentFrame, float distance, float fade, bool setState) |
| virtual Model * | getModel () |
Protected Member Functions | |
| virtual void | drawMesh (unsigned int m, Mesh *mesh, float currentFrame, bool setState) |
| virtual void | drawVerts (unsigned int m, Mesh *mesh, bool vertexLighting, int frame) |
| virtual void | setup () |
Protected Attributes | |
| Model * | model_ |
| std::vector< BoneType * > | boneTypes_ |
| std::vector< MeshInfo > | meshInfos_ |
| Vector | vertexTranslation_ |
Classes | |
| struct | MeshFrameInfo |
| struct | MeshInfo |
Definition at line 28 of file ModelRendererMesh.h.
| ModelRendererMesh::ModelRendererMesh | ( | Model * | model | ) |
| ModelRendererMesh::~ModelRendererMesh | ( | ) | [virtual] |
Definition at line 36 of file ModelRendererMesh.cpp.
References boneTypes_, ModelRendererMesh::MeshFrameInfo::displayList, ModelRendererMesh::MeshInfo::frameInfos_, glDeleteLists(), and meshInfos_.
| void ModelRendererMesh::draw | ( | float | currentFrame, | |
| float | distance, | |||
| float | fade, | |||
| bool | setState | |||
| ) | [virtual] |
Implements ModelRenderer.
Definition at line 94 of file ModelRendererMesh.cpp.
References GLState::ALPHATEST_ON, GLState::BLEND_ON, drawMesh(), Model::getMeshes(), GL_ONE_MINUS_CONSTANT_ALPHA_EXT, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, glBlendColorEXT, glBlendFunc(), GLStateExtension::hasBlendColor(), MAX, MIN, and model_.
Referenced by TankMesh::draw(), and drawBottomAligned().
| void ModelRendererMesh::drawBottomAligned | ( | float | currentFrame, | |
| float | distance, | |||
| float | fade, | |||
| bool | setState | |||
| ) | [virtual] |
Implements ModelRenderer.
Definition at line 85 of file ModelRendererMesh.cpp.
References draw(), Model::getMin(), glPopMatrix(), glPushMatrix(), glTranslatef(), and model_.
Referenced by TankMesh::draw().
| virtual Model* ModelRendererMesh::getModel | ( | ) | [inline, virtual] |
| void ModelRendererMesh::drawMesh | ( | unsigned int | m, | |
| Mesh * | mesh, | |||
| float | currentFrame, | |||
| bool | setState | |||
| ) | [protected, virtual] |
Reimplemented in TankMesh.
Definition at line 123 of file ModelRendererMesh.cpp.
References GLInfo::addNoTriangles(), DIALOG_ASSERT, GLTexture::draw(), drawVerts(), ModelRendererMesh::MeshInfo::frameInfos_, Mesh::getAmbientColor(), Mesh::getAmbientNoTexColor(), Mesh::getATextureName(), Mesh::getDiffuseColor(), Mesh::getDiffuseNoTexColor(), Mesh::getEmissiveColor(), Mesh::getEmissiveNoTexColor(), Mesh::getFaces(), OptionsDisplay::getNoModelLighting(), OptionsDisplay::getNoSkins(), Mesh::getReferencesBones(), Mesh::getShininessColor(), Mesh::getSpecularColor(), Mesh::getSpecularNoTexColor(), Mesh::getSphereMap(), Model::getStartFrame(), Mesh::getTextureName(), Model::getTotalFrames(), GL_AMBIENT, GL_COMPILE, GL_DIFFUSE, GL_EMISSION, GL_FRONT_AND_BACK, GL_R, GL_S, GL_SHININESS, GL_SPECULAR, GL_SPHERE_MAP, GL_T, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, glCallList(), glDeleteLists(), glDisable(), glEnable(), glEndList(), glGenLists(), glMaterialf(), glMaterialfv(), glNewList(), glTexGenf(), TextureStore::instance(), OptionsDisplay::instance(), int(), GLState::LIGHT1_OFF, GLState::LIGHT1_ON, GLState::LIGHTING_OFF, GLState::LIGHTING_ON, TextureStore::loadTexture(), meshInfos_, model_, GLState::NORMALIZE_OFF, GLState::NORMALIZE_ON, ModelRendererMesh::MeshInfo::texture, GLState::TEXTURE_OFF, and GLState::TEXTURE_ON.
Referenced by draw(), and TankMesh::drawMesh().
| void ModelRendererMesh::drawVerts | ( | unsigned int | m, | |
| Mesh * | mesh, | |||
| bool | vertexLighting, | |||
| int | frame | |||
| ) | [protected, virtual] |
Definition at line 251 of file ModelRendererMesh.cpp.
References BoneType::absolute_, GLInfo::addNoTriangles(), Vertex::boneIndex, boneTypes_, ModelMaths::concatTransforms(), BoneType::final_, Model::getBones(), Mesh::getDiffuseNoTexColor(), Mesh::getFaces(), Bone::getPositionAtTime(), Bone::getPositionKeys(), Bone::getRotationAtTime(), Bone::getRotationKeys(), GLState::getState(), Mesh::getVertex(), GL_TRIANGLES, glBegin(), glColor3f(), glColor3fv(), glEnd(), glNormal3fv(), glTexCoord2f(), glVertex3fv(), Vertex::lightintense, model_, Face::normal, BoneType::parent_, Vertex::position, BoneType::relative_, BoneType::relativeFinal_, Face::tcoord, GLState::TEXTURE_OFF, Face::v, ModelMaths::vectorRotate(), and vertexTranslation_.
Referenced by drawMesh().
| void ModelRendererMesh::setup | ( | ) | [protected, virtual] |
Definition at line 61 of file ModelRendererMesh.cpp.
References boneTypes_, ModelRendererMesh::MeshInfo::frameInfos_, Model::getBaseBoneTypes(), Model::getMeshes(), Model::getTotalFrames(), meshInfos_, and model_.
Referenced by ModelRendererMesh().
Model* ModelRendererMesh::model_ [protected] |
Definition at line 58 of file ModelRendererMesh.h.
Referenced by draw(), drawBottomAligned(), drawMesh(), drawVerts(), getModel(), TankMesh::getNoTris(), setup(), and TankMesh::setupTankMesh().
std::vector<BoneType *> ModelRendererMesh::boneTypes_ [protected] |
Definition at line 59 of file ModelRendererMesh.h.
Referenced by drawVerts(), setup(), and ~ModelRendererMesh().
std::vector<MeshInfo> ModelRendererMesh::meshInfos_ [protected] |
Definition at line 60 of file ModelRendererMesh.h.
Referenced by drawMesh(), setup(), and ~ModelRendererMesh().
Vector ModelRendererMesh::vertexTranslation_ [protected] |
Definition at line 61 of file ModelRendererMesh.h.
Referenced by TankMesh::drawMesh(), and drawVerts().
1.5.3