#include <ModelRenderer.h>

Public Member Functions | |
| ModelRenderer () | |
| virtual | ~ModelRenderer () |
| virtual void | draw (float currentFrame, float distance, float fade, bool setState)=0 |
| virtual void | drawBottomAligned (float currentFrame, float distance, float fade, bool setState)=0 |
| virtual Model * | getModel ()=0 |
Definition at line 25 of file ModelRenderer.h.
| ModelRenderer::ModelRenderer | ( | ) |
Definition at line 23 of file ModelRenderer.cpp.
| ModelRenderer::~ModelRenderer | ( | ) | [virtual] |
Definition at line 27 of file ModelRenderer.cpp.
| virtual void ModelRenderer::draw | ( | float | currentFrame, | |
| float | distance, | |||
| float | fade, | |||
| bool | setState | |||
| ) | [pure virtual] |
Implemented in ModelRendererMesh, and ModelRendererTree.
Referenced by MissileMesh::draw(), and ModelRendererSimulator::draw().
| virtual void ModelRenderer::drawBottomAligned | ( | float | currentFrame, | |
| float | distance, | |||
| float | fade, | |||
| bool | setState | |||
| ) | [pure virtual] |
Implemented in ModelRendererMesh, and ModelRendererTree.
Referenced by ModelRendererSimulator::drawBottomAligned().
| virtual Model* ModelRenderer::getModel | ( | ) | [pure virtual] |
Implemented in ModelRendererMesh, and ModelRendererTree.
Referenced by ShotBounce::draw(), MissileMesh::MissileMesh(), and ModelRendererSimulator::ModelRendererSimulator().
1.5.3