#include <MainCamera.h>

Public Member Functions | |
| SaveScreen () | |
| virtual void | draw (const unsigned state) |
Public Attributes | |
| bool | saveScreen_ |
| bool | saveScreenTest_ |
Definition at line 68 of file MainCamera.h.
| MainCamera::SaveScreen::SaveScreen | ( | ) | [inline] |
Definition at line 71 of file MainCamera.h.
| void MainCamera::SaveScreen::draw | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 423 of file MainCamera.cpp.
References NetBuffer::addDataToBuffer(), CACHE_SOUND, Main2DCamera::draw(), VirtualSoundPriority::eText, S3D::formatStringBuffer(), ImageHandle::getBits(), S3D::getDataFile(), ComsOperationResultMessage::getHeight(), ImageHandle::getHeight(), Main2DCamera::getHide(), S3D::getHomeFile(), ComsOperationResultMessage::getResultBuffer(), ComsOperationResultMessage::getWidth(), ImageHandle::getWidth(), ImageFactory::grabScreen(), Main2DCamera::instance(), Logger::log(), SoundUtils::playRelativeSound(), saveScreen_, saveScreenTest_, ComsMessageSender::sendToServer(), and Main2DCamera::setHide().
Definition at line 75 of file MainCamera.h.
Referenced by draw(), and ClientOperationHandler::processMessage().
1.5.3