#include <MainCamera.h>

Public Member Functions | |
| Precipitation () | |
| virtual void | draw (const unsigned state) |
Definition at line 78 of file MainCamera.h.
| MainCamera::Precipitation::Precipitation | ( | ) | [inline] |
Definition at line 81 of file MainCamera.h.
| void MainCamera::Precipitation::draw | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 474 of file MainCamera.cpp.
References TargetCamera::drawPrecipitation(), MainCamera::getTarget(), and MainCamera::instance().
1.5.3