#include <Main2DCamera.h>

Public Member Functions | |
| virtual void | draw (const unsigned state) |
| GLViewPort & | getViewPort () |
| bool | getHide () |
| void | setHide (bool hide) |
Static Public Member Functions | |
| static Main2DCamera * | instance () |
Protected Attributes | |
| GLViewPort | viewPort_ |
| bool | hide_ |
Static Protected Attributes | |
| static Main2DCamera * | instance_ = 0 |
Private Member Functions | |
| Main2DCamera () | |
| virtual | ~Main2DCamera () |
Definition at line 32 of file Main2DCamera.h.
| Main2DCamera::Main2DCamera | ( | ) | [private] |
Definition at line 39 of file Main2DCamera.cpp.
| Main2DCamera::~Main2DCamera | ( | ) | [private, virtual] |
Definition at line 46 of file Main2DCamera.cpp.
| Main2DCamera * Main2DCamera::instance | ( | ) | [static] |
Definition at line 29 of file Main2DCamera.cpp.
References instance_.
Referenced by ClientState::addMandatoryComponents(), ClientState::addStandardComponents(), ClientState::addWindowManager(), ClientMain::clientEventLoop(), createScorchedWindow(), MainCamera::SaveScreen::draw(), CameraDialog::draw(), AnimatedBackdropDialog::drawBackground(), MainCamera::keyboardCheck(), ProgressDialogSync::progressChange(), ClientState::setupGameState(), and MainCamera::simulate().
| void Main2DCamera::draw | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 51 of file Main2DCamera.cpp.
References GLViewPort::draw(), GL_DEPTH_BUFFER_BIT, GL_MODELVIEW, GL_PROJECTION, glClear(), glClearDepth(), glLoadIdentity(), glMatrixMode(), glViewport(), hide_, and viewPort_.
Referenced by MainCamera::SaveScreen::draw(), CameraDialog::draw(), AnimatedBackdropDialog::drawBackground(), and ProgressDialogSync::progressChange().
| GLViewPort& Main2DCamera::getViewPort | ( | ) | [inline] |
Definition at line 39 of file Main2DCamera.h.
References viewPort_.
Referenced by ClientMain::clientEventLoop(), createScorchedWindow(), and MainCamera::simulate().
| bool Main2DCamera::getHide | ( | ) | [inline] |
Definition at line 40 of file Main2DCamera.h.
References hide_.
Referenced by MainCamera::SaveScreen::draw().
| void Main2DCamera::setHide | ( | bool | hide | ) | [inline] |
Definition at line 41 of file Main2DCamera.h.
References hide_.
Referenced by MainCamera::SaveScreen::draw(), and MainCamera::keyboardCheck().
Main2DCamera * Main2DCamera::instance_ = 0 [static, protected] |
GLViewPort Main2DCamera::viewPort_ [protected] |
bool Main2DCamera::hide_ [protected] |
1.5.3