#include <LandscapeTex.h>

Public Types | |
| enum | TexType { eNone, ePrecipitationRain, ePrecipitationSnow, eWater, eTextureGenerate } |
Public Member Functions | |
| virtual bool | readXML (XMLNode *node)=0 |
| virtual TexType | getType ()=0 |
Definition at line 31 of file LandscapeTex.h.
Definition at line 34 of file LandscapeTex.h.
| virtual bool LandscapeTexType::readXML | ( | XMLNode * | node | ) | [pure virtual] |
Implemented in LandscapeTexTypeNone, LandscapeTexPrecipitation, LandscapeTexBorderWater, and LandscapeTexTextureGenerate.
Referenced by LandscapeTex::readXML().
| virtual TexType LandscapeTexType::getType | ( | ) | [pure virtual] |
Implemented in LandscapeTexTypeNone, LandscapeTexPrecipitationRain, LandscapeTexPrecipitationSnow, LandscapeTexBorderWater, and LandscapeTexTextureGenerate.
Referenced by WeaponTeleport::fireWeapon(), WeaponScatterPosition::fireWeapon(), TargetMovementEntryShips::generate(), Water::generate(), Landscape::generate(), MovementMap::getWaterHeight(), TankMovement::moveTank(), ShotProjectile::simulate(), TargetCamera::simulate(), Napalm::simulateAddEdge(), and TankAICurrentMoveWeapons::TankAICurrentMoveWeapons().
1.5.3