#include <LandscapeTex.h>

Public Member Functions | |
| virtual bool | readXML (XMLNode *node) |
| virtual TexType | getType () |
Public Attributes | |
| std::string | reflection |
| std::string | texture |
| std::string | foam |
| Vector | wavetopa |
| Vector | wavetopb |
| Vector | wavebottoma |
| Vector | wavebottomb |
| Vector | wavelight |
| fixed | height |
Definition at line 74 of file LandscapeTex.h.
| bool LandscapeTexBorderWater::readXML | ( | XMLNode * | node | ) | [virtual] |
Implements LandscapeTexType.
Definition at line 68 of file LandscapeTex.cpp.
References S3D::checkDataFile(), XMLNode::failChildren(), foam, XMLNode::getNamedChild(), height, reflection, texture, wavebottoma, wavebottomb, wavelight, wavetopa, and wavetopb.
| virtual TexType LandscapeTexBorderWater::getType | ( | ) | [inline, virtual] |
Implements LandscapeTexType.
Definition at line 93 of file LandscapeTex.h.
References LandscapeTexType::eWater.
Definition at line 78 of file LandscapeTex.h.
Referenced by Water2Renderer::generate(), Water::generate(), and readXML().
Definition at line 79 of file LandscapeTex.h.
Referenced by Water2Renderer::generate(), and readXML().
Definition at line 83 of file LandscapeTex.h.
Referenced by Water2Renderer::generate(), and readXML().
Definition at line 84 of file LandscapeTex.h.
Referenced by Water2Renderer::generate(), and readXML().
Definition at line 85 of file LandscapeTex.h.
Referenced by Water2Renderer::generate(), and readXML().
Definition at line 86 of file LandscapeTex.h.
Referenced by Water2Renderer::generate(), and readXML().
Definition at line 87 of file LandscapeTex.h.
Referenced by Water2Renderer::generate(), and readXML().
Definition at line 90 of file LandscapeTex.h.
Referenced by WeaponTeleport::fireWeapon(), WeaponScatterPosition::fireWeapon(), TargetMovementEntryShips::generate(), Water2Renderer::generate(), Water2::generate(), Water::generate(), MovementMap::getWaterHeight(), TankMovement::moveTank(), readXML(), ShotProjectile::simulate(), Napalm::simulateAddEdge(), and TankAICurrentMoveWeapons::TankAICurrentMoveWeapons().
1.5.3