#include <LandscapeStateHandler.h>

Public Member Functions | |
| LandscapeStateWaterHandler () | |
| virtual | ~LandscapeStateWaterHandler () |
| virtual void | draw (const unsigned state) |
| virtual void | simulate (const unsigned state, float frameTime) |
Definition at line 37 of file LandscapeStateHandler.h.
| LandscapeStateWaterHandler::LandscapeStateWaterHandler | ( | ) |
Definition at line 44 of file LandscapeStateHandler.cpp.
| LandscapeStateWaterHandler::~LandscapeStateWaterHandler | ( | ) | [virtual] |
Definition at line 49 of file LandscapeStateHandler.cpp.
| void LandscapeStateWaterHandler::draw | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 53 of file LandscapeStateHandler.cpp.
References Landscape::drawWater(), and Landscape::instance().
| void LandscapeStateWaterHandler::simulate | ( | const unsigned | state, | |
| float | frameTime | |||
| ) | [virtual] |
1.5.3