LandscapeStateObjectsHandler Class Reference

#include <LandscapeStateHandler.h>

Inheritance diagram for LandscapeStateObjectsHandler:

GameStateI

List of all members.

Public Member Functions

 LandscapeStateObjectsHandler ()
virtual ~LandscapeStateObjectsHandler ()
virtual void draw (const unsigned state)
virtual void simulate (const unsigned state, float frameTime)


Detailed Description

Definition at line 48 of file LandscapeStateHandler.h.


Constructor & Destructor Documentation

LandscapeStateObjectsHandler::LandscapeStateObjectsHandler (  ) 

Definition at line 62 of file LandscapeStateHandler.cpp.

LandscapeStateObjectsHandler::~LandscapeStateObjectsHandler (  )  [virtual]

Definition at line 67 of file LandscapeStateHandler.cpp.


Member Function Documentation

void LandscapeStateObjectsHandler::draw ( const unsigned  state  )  [virtual]

Reimplemented from GameStateI.

Definition at line 71 of file LandscapeStateHandler.cpp.

References Landscape::drawObjects(), and Landscape::instance().

void LandscapeStateObjectsHandler::simulate ( const unsigned  state,
float  frameTime 
) [virtual]

Reimplemented from GameStateI.

Definition at line 76 of file LandscapeStateHandler.cpp.


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:03 2009 for Scorched3D by  doxygen 1.5.3