#include <LandscapeStateHandler.h>

Public Member Functions | |
| LandscapeStateObjectsHandler () | |
| virtual | ~LandscapeStateObjectsHandler () |
| virtual void | draw (const unsigned state) |
| virtual void | simulate (const unsigned state, float frameTime) |
Definition at line 48 of file LandscapeStateHandler.h.
| LandscapeStateObjectsHandler::LandscapeStateObjectsHandler | ( | ) |
Definition at line 62 of file LandscapeStateHandler.cpp.
| LandscapeStateObjectsHandler::~LandscapeStateObjectsHandler | ( | ) | [virtual] |
Definition at line 67 of file LandscapeStateHandler.cpp.
| void LandscapeStateObjectsHandler::draw | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 71 of file LandscapeStateHandler.cpp.
References Landscape::drawObjects(), and Landscape::instance().
| void LandscapeStateObjectsHandler::simulate | ( | const unsigned | state, | |
| float | frameTime | |||
| ) | [virtual] |
1.5.3