LandscapeStateLandHandler Class Reference

#include <LandscapeStateHandler.h>

Inheritance diagram for LandscapeStateLandHandler:

GameStateI

List of all members.

Public Member Functions

 LandscapeStateLandHandler ()
virtual ~LandscapeStateLandHandler ()
virtual void draw (const unsigned state)
virtual void simulate (const unsigned state, float frameTime)


Detailed Description

Definition at line 26 of file LandscapeStateHandler.h.


Constructor & Destructor Documentation

LandscapeStateLandHandler::LandscapeStateLandHandler (  ) 

Definition at line 24 of file LandscapeStateHandler.cpp.

LandscapeStateLandHandler::~LandscapeStateLandHandler (  )  [virtual]

Definition at line 29 of file LandscapeStateHandler.cpp.


Member Function Documentation

void LandscapeStateLandHandler::draw ( const unsigned  state  )  [virtual]

Reimplemented from GameStateI.

Definition at line 33 of file LandscapeStateHandler.cpp.

References Landscape::drawLand(), Landscape::drawShadows(), and Landscape::instance().

void LandscapeStateLandHandler::simulate ( const unsigned  state,
float  frameTime 
) [virtual]

Reimplemented from GameStateI.

Definition at line 39 of file LandscapeStateHandler.cpp.

References Landscape::instance(), and Landscape::simulate().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:03 2009 for Scorched3D by  doxygen 1.5.3