#include <LandscapeStateHandler.h>

Public Member Functions | |
| LandscapeStateLandHandler () | |
| virtual | ~LandscapeStateLandHandler () |
| virtual void | draw (const unsigned state) |
| virtual void | simulate (const unsigned state, float frameTime) |
Definition at line 26 of file LandscapeStateHandler.h.
| LandscapeStateLandHandler::LandscapeStateLandHandler | ( | ) |
Definition at line 24 of file LandscapeStateHandler.cpp.
| LandscapeStateLandHandler::~LandscapeStateLandHandler | ( | ) | [virtual] |
Definition at line 29 of file LandscapeStateHandler.cpp.
| void LandscapeStateLandHandler::draw | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 33 of file LandscapeStateHandler.cpp.
References Landscape::drawLand(), Landscape::drawShadows(), and Landscape::instance().
| void LandscapeStateLandHandler::simulate | ( | const unsigned | state, | |
| float | frameTime | |||
| ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 39 of file LandscapeStateHandler.cpp.
References Landscape::instance(), and Landscape::simulate().
1.5.3