LandscapeSoundPositionWater Class Reference

#include <LandscapeSound.h>

Inheritance diagram for LandscapeSoundPositionWater:

LandscapeSoundPosition

List of all members.

Public Member Functions

virtual bool readXML (XMLNode *node)
virtual bool setPosition (VirtualSoundSource *source, unsigned int data)

Protected Attributes

float falloff


Detailed Description

Definition at line 80 of file LandscapeSound.h.


Member Function Documentation

bool LandscapeSoundPositionWater::readXML ( XMLNode node  )  [virtual]

Implements LandscapeSoundPosition.

Definition at line 136 of file LandscapeSound.cpp.

References XMLNode::failChildren(), falloff, and XMLNode::getNamedChild().

bool LandscapeSoundPositionWater::setPosition ( VirtualSoundSource source,
unsigned int  data 
) [virtual]

Implements LandscapeSoundPosition.

Definition at line 142 of file LandscapeSound.cpp.

References falloff, MainCamera::getCamera(), GLCamera::getCurrentPos(), Landscape::getWater(), Landscape::instance(), MainCamera::instance(), VirtualSoundSource::setPosition(), and VirtualSoundSource::setRelative().


Member Data Documentation

float LandscapeSoundPositionWater::falloff [protected]

Definition at line 87 of file LandscapeSound.h.

Referenced by readXML(), and setPosition().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:03 2009 for Scorched3D by  doxygen 1.5.3