LandscapeCondition Class Reference

#include <LandscapeEvents.h>

Inheritance diagram for LandscapeCondition:

LandscapeConditionGroupSize LandscapeConditionRandom LandscapeConditionTime

List of all members.

Public Member Functions

virtual fixed getNextEventTime (ScorchedContext &context, int eventNumber)=0
virtual bool fireEvent (ScorchedContext &context, fixed timeLeft, int eventNumber)=0
virtual bool readXML (XMLNode *node)=0

Static Public Member Functions

static
LandscapeCondition
create (const char *name)


Detailed Description

Definition at line 28 of file LandscapeEvents.h.


Member Function Documentation

virtual fixed LandscapeCondition::getNextEventTime ( ScorchedContext context,
int  eventNumber 
) [pure virtual]

Implemented in LandscapeConditionGroupSize, LandscapeConditionTime, and LandscapeConditionRandom.

virtual bool LandscapeCondition::fireEvent ( ScorchedContext context,
fixed  timeLeft,
int  eventNumber 
) [pure virtual]

Implemented in LandscapeConditionGroupSize, LandscapeConditionTime, and LandscapeConditionRandom.

virtual bool LandscapeCondition::readXML ( XMLNode node  )  [pure virtual]

Implemented in LandscapeConditionGroupSize, LandscapeConditionTime, and LandscapeConditionRandom.

Referenced by LandscapeEvent::readXML().

LandscapeCondition * LandscapeCondition::create ( const char *  name  )  [static]

Definition at line 58 of file LandscapeEvents.cpp.

References S3D::dialogMessage(), S3D::formatStringBuffer(), and LangStringUtil::strcmp().

Referenced by LandscapeEvent::readXML().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:03 2009 for Scorched3D by  doxygen 1.5.3