#include <LandscapeEvents.h>

Public Member Functions | |
| virtual void | fireAction (ScorchedContext &context) |
| virtual bool | readXML (XMLNode *node) |
Public Attributes | |
| std::string | weapon |
Definition at line 89 of file LandscapeEvents.h.
| void LandscapeActionFireWeapon::fireAction | ( | ScorchedContext & | context | ) | [virtual] |
Implements LandscapeAction.
Definition at line 161 of file LandscapeEvents.cpp.
References AccessoryPart::AccessoryWeapon, S3D::dialogExit(), Weapon::eDataDeathAnimation, AccessoryStore::findByPrimaryAccessoryName(), Weapon::fireWeapon(), S3D::formatStringBuffer(), ScorchedContext::getAccessoryStore(), Accessory::getAction(), Accessory::getType(), and weapon.
| bool LandscapeActionFireWeapon::readXML | ( | XMLNode * | node | ) | [virtual] |
Implements LandscapeAction.
Definition at line 178 of file LandscapeEvents.cpp.
References XMLNode::failChildren(), XMLNode::getNamedChild(), and weapon.
1.5.3