LandscapeAction Class Reference

#include <LandscapeEvents.h>

Inheritance diagram for LandscapeAction:

LandscapeActionFireWeapon

List of all members.

Public Member Functions

virtual bool readXML (XMLNode *node)=0
virtual void fireAction (ScorchedContext &context)=0

Static Public Member Functions

static LandscapeActioncreate (const char *name)


Detailed Description

Definition at line 80 of file LandscapeEvents.h.


Member Function Documentation

virtual bool LandscapeAction::readXML ( XMLNode node  )  [pure virtual]

Implemented in LandscapeActionFireWeapon.

Referenced by LandscapeEvent::readXML().

virtual void LandscapeAction::fireAction ( ScorchedContext context  )  [pure virtual]

Implemented in LandscapeActionFireWeapon.

LandscapeAction * LandscapeAction::create ( const char *  name  )  [static]

Definition at line 153 of file LandscapeEvents.cpp.

References S3D::dialogMessage(), S3D::formatStringBuffer(), and LangStringUtil::strcmp().

Referenced by LandscapeEvent::readXML().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:03 2009 for Scorched3D by  doxygen 1.5.3