#include <GLTextureBase.h>

Public Member Functions | |
| GLTextureBase () | |
| virtual | ~GLTextureBase () |
| virtual void | draw (bool force=false)=0 |
Static Public Member Functions | |
| static GLTextureBase * | getLastBind () |
| static void | setLastBind (GLTextureBase *bind) |
Static Protected Attributes | |
| static GLTextureBase * | lastBind_ = 0 |
Definition at line 24 of file GLTextureBase.h.
| GLTextureBase::GLTextureBase | ( | ) |
Definition at line 25 of file GLTextureBase.cpp.
| GLTextureBase::~GLTextureBase | ( | ) | [virtual] |
Definition at line 29 of file GLTextureBase.cpp.
| virtual void GLTextureBase::draw | ( | bool | force = false |
) | [pure virtual] |
| static GLTextureBase* GLTextureBase::getLastBind | ( | ) | [inline, static] |
| static void GLTextureBase::setLastBind | ( | GLTextureBase * | bind | ) | [inline, static] |
Definition at line 33 of file GLTextureBase.h.
References lastBind_.
Referenced by GLShadowFrameBuffer::bindDepthTexture(), GLFont2d::drawString(), and GLFont2d::drawStringHandler().
GLTextureBase * GLTextureBase::lastBind_ = 0 [static, protected] |
Definition at line 36 of file GLTextureBase.h.
Referenced by GLTextureCubeMap::draw(), GLTexture::draw(), getLastBind(), and setLastBind().
1.5.3