#include <GLSLShaderSetup.h>
Public Member Functions | |
| GLSLShaderSetup (const std::string &filename_vshader, const std::string &filename_fshader, const GLSLShader::defines_list &dl=GLSLShader::defines_list()) | |
| create shader setup of two shaders | |
| ~GLSLShaderSetup () | |
| void | use () const |
| use this setup | |
| void | set_gl_texture (GLTexture &tex, const char *texname, unsigned texunitnr) const |
| set up texture for a particular shader name | |
| void | set_gl_texture (GLShadowFrameBuffer &tex, const char *texname, unsigned texunitnr) const |
| void | set_gl_texture_unit (const char *texname, unsigned texunitnr) const |
| void | set_uniform (const char *name, const Vector &value) const |
| set uniform variable | |
| void | set_uniform (const char *name, const float value) const |
| unsigned | get_vertex_attrib_index (const char *name) const |
| get vertex attribute index | |
Static Public Member Functions | |
| static void | use_fixed () |
| use fixed function pipeline instead of particular setup | |
Protected Attributes | |
| GLSLShader | vs_ |
| GLSLShader | fs_ |
| GLSLProgram | prog_ |
Private Member Functions | |
| GLSLShaderSetup (const GLSLShaderSetup &) | |
| GLSLShaderSetup & | operator= (const GLSLShaderSetup &) |
Definition at line 27 of file GLSLShaderSetup.h.
| GLSLShaderSetup::GLSLShaderSetup | ( | const std::string & | filename_vshader, | |
| const std::string & | filename_fshader, | |||
| const GLSLShader::defines_list & | dl = GLSLShader::defines_list() | |||
| ) |
create shader setup of two shaders
Definition at line 23 of file GLSLShaderSetup.cpp.
References GLSLProgram::attach(), fs_, GLSLProgram::link(), prog_, and vs_.
| GLSLShaderSetup::~GLSLShaderSetup | ( | ) |
Definition at line 35 of file GLSLShaderSetup.cpp.
| GLSLShaderSetup::GLSLShaderSetup | ( | const GLSLShaderSetup & | ) | [private] |
| void GLSLShaderSetup::use | ( | ) | const [inline] |
use this setup
Definition at line 38 of file GLSLShaderSetup.h.
References prog_, and GLSLProgram::use().
Referenced by Landscape::actualDrawLandShader(), Water2Renderer::drawWaterShaders(), and Water2Renderer::generate().
| static void GLSLShaderSetup::use_fixed | ( | ) | [inline, static] |
use fixed function pipeline instead of particular setup
Definition at line 41 of file GLSLShaderSetup.h.
References GLSLProgram::use_fixed().
Referenced by Landscape::actualDrawLandShader(), Water2Renderer::drawWaterShaders(), and Water2Renderer::generate().
| void GLSLShaderSetup::set_gl_texture | ( | GLTexture & | tex, | |
| const char * | texname, | |||
| unsigned | texunitnr | |||
| ) | const [inline] |
set up texture for a particular shader name
Definition at line 44 of file GLSLShaderSetup.h.
References prog_, and GLSLProgram::set_gl_texture().
Referenced by Landscape::actualDrawLandShader(), and Water2Renderer::drawWaterShaders().
| void GLSLShaderSetup::set_gl_texture | ( | GLShadowFrameBuffer & | tex, | |
| const char * | texname, | |||
| unsigned | texunitnr | |||
| ) | const [inline] |
Definition at line 48 of file GLSLShaderSetup.h.
References prog_, and GLSLProgram::set_gl_texture().
| void GLSLShaderSetup::set_gl_texture_unit | ( | const char * | texname, | |
| unsigned | texunitnr | |||
| ) | const [inline] |
Definition at line 52 of file GLSLShaderSetup.h.
References prog_, and GLSLProgram::set_gl_texture_unit().
| void GLSLShaderSetup::set_uniform | ( | const char * | name, | |
| const Vector & | value | |||
| ) | const [inline] |
set uniform variable
Definition at line 58 of file GLSLShaderSetup.h.
References prog_, and GLSLProgram::set_uniform().
Referenced by Landscape::actualDrawLandShader(), VisibilityPatchGrid::drawWater(), Water2Renderer::drawWaterShaders(), and Water2Renderer::generate().
| void GLSLShaderSetup::set_uniform | ( | const char * | name, | |
| const float | value | |||
| ) | const [inline] |
| unsigned GLSLShaderSetup::get_vertex_attrib_index | ( | const char * | name | ) | const [inline] |
get vertex attribute index
Definition at line 68 of file GLSLShaderSetup.h.
References GLSLProgram::get_vertex_attrib_index(), and prog_.
| GLSLShaderSetup& GLSLShaderSetup::operator= | ( | const GLSLShaderSetup & | ) | [private] |
GLSLShader GLSLShaderSetup::vs_ [protected] |
GLSLShader GLSLShaderSetup::fs_ [protected] |
GLSLProgram GLSLShaderSetup::prog_ [protected] |
Definition at line 75 of file GLSLShaderSetup.h.
Referenced by get_vertex_attrib_index(), GLSLShaderSetup(), set_gl_texture(), set_gl_texture_unit(), set_uniform(), and use().
1.5.3