| draw(Vector &flarePos, bool fullFlare, int color=0, float size=1.0f, float alpha=1.0f) | GLLenseFlare | |
| draw(Vector &flarePos, Vector &flareDirection, int color=0) | GLLenseFlare | |
| flare_ | GLLenseFlare | [protected] |
| flares_ | GLLenseFlare | [protected] |
| flaresEnabled_ | GLLenseFlare | [protected, static] |
| GLLenseFlare() | GLLenseFlare | [private] |
| init(ProgressCounter *counter=0) | GLLenseFlare | |
| instance() | GLLenseFlare | [static] |
| instance_ | GLLenseFlare | [protected, static] |
| setFlare(int index, int type, float scale, float loc, Vector &color1, Vector &color2, Vector &color3, Vector &color4, float colorScale) | GLLenseFlare | [protected] |
| shines_ | GLLenseFlare | [protected] |
| shineTic_ | GLLenseFlare | [protected] |
| ~GLLenseFlare() | GLLenseFlare | [private, virtual] |
1.5.3