EconomyNone Class Reference

#include <EconomyNone.h>

Inheritance diagram for EconomyNone:

Economy MetaClass

List of all members.

Public Member Functions

 EconomyNone ()
virtual ~EconomyNone ()
virtual bool loadPrices ()
virtual bool savePrices ()
virtual void calculatePrices ()
virtual void accessoryBought (Tank *tank, const char *accessoryName)
virtual void accessorySold (Tank *tank, const char *accessoryName)
 REGISTER_CLASS_HEADER (EconomyNone)


Detailed Description

A very simple economy. This economy never changes the prices of the weapons. They are fixed at the price specified in the accessories.xml file regardless of buys and sells.

Definition at line 32 of file EconomyNone.h.


Constructor & Destructor Documentation

EconomyNone::EconomyNone (  ) 

Definition at line 26 of file EconomyNone.cpp.

EconomyNone::~EconomyNone (  )  [virtual]

Definition at line 30 of file EconomyNone.cpp.


Member Function Documentation

bool EconomyNone::loadPrices (  )  [virtual]

Implements Economy.

Definition at line 34 of file EconomyNone.cpp.

bool EconomyNone::savePrices (  )  [virtual]

Implements Economy.

Definition at line 40 of file EconomyNone.cpp.

void EconomyNone::calculatePrices (  )  [virtual]

Implements Economy.

Definition at line 46 of file EconomyNone.cpp.

void EconomyNone::accessoryBought ( Tank tank,
const char *  accessoryName 
) [virtual]

Implements Economy.

Definition at line 51 of file EconomyNone.cpp.

void EconomyNone::accessorySold ( Tank tank,
const char *  accessoryName 
) [virtual]

Implements Economy.

Definition at line 57 of file EconomyNone.cpp.

EconomyNone::REGISTER_CLASS_HEADER ( EconomyNone   ) 


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:01 2009 for Scorched3D by  doxygen 1.5.3