#include <ComsMessageHandler.h>

Public Member Functions | |
| virtual | ~ComsMessageHandlerI () |
| virtual bool | processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader)=0 |
Definition at line 41 of file ComsMessageHandler.h.
| ComsMessageHandlerI::~ComsMessageHandlerI | ( | ) | [virtual] |
Definition at line 29 of file ComsMessageHandler.cpp.
| virtual bool ComsMessageHandlerI::processMessage | ( | NetMessage & | message, | |
| const char * | messageType, | |||
| NetBufferReader & | reader | |||
| ) | [pure virtual] |
Implemented in ClientAddPlayerHandler, ClientAdminResultHandler, ClientChannelManager, ClientConnectionAcceptHandler, ClientConnectionAuthHandler, ClientConnectionRejectHandler, ClientDefenseHandler, ClientFileHandler, ClientGameStateHandler, ClientGameStoppedHandler, ClientGiftMoneyHandler, ClientInitializeHandler, ClientLinesHandler, ClientNewGameHandler, ClientOperationHandler, ClientPlayerStateHandler, ClientPlayerStatusHandler, ClientRmPlayerHandler, ClientScoreHandler, ClientShotState, ClientStartGameHandler, ClientStartTimerHandler, ClientSyncCheckHandler, ServerAddPlayerHandler, ServerAdminHandler, ServerBuyAccessoryHandler, ServerChannelManager, ServerConnectAuthHandler, ServerConnectHandler, ServerDefenseHandler, ServerFileAkHandler, ServerGiftMoneyHandler, ServerHaveModFilesHandler, ServerInitializeHandler, ServerKeepAliveHandler, ServerLinesHandler, ServerOperationResultHandler, ServerPlayedMoveHandler, and ServerPlayerReadyHandler.
Referenced by ComsMessageHandler::processReceiveMessage().
1.5.3