ComsMessageHandlerI Class Reference

#include <ComsMessageHandler.h>

Inheritance diagram for ComsMessageHandlerI:

ClientAddPlayerHandler ClientAdminResultHandler ClientChannelManager ClientConnectionAcceptHandler ClientConnectionAuthHandler ClientConnectionRejectHandler ClientDefenseHandler ClientFileHandler ClientGameStateHandler ClientGameStoppedHandler ClientGiftMoneyHandler ClientInitializeHandler ClientLinesHandler ClientNewGameHandler ClientOperationHandler ClientPlayerStateHandler ClientPlayerStatusHandler ClientRmPlayerHandler ClientScoreHandler ClientShotState ClientStartGameHandler ClientStartTimerHandler ClientSyncCheckHandler ServerAddPlayerHandler ServerAdminHandler ServerBuyAccessoryHandler ServerChannelManager ServerConnectAuthHandler ServerConnectHandler ServerDefenseHandler ServerFileAkHandler ServerGiftMoneyHandler ServerHaveModFilesHandler ServerInitializeHandler ServerKeepAliveHandler ServerLinesHandler ServerOperationResultHandler ServerPlayedMoveHandler ServerPlayerReadyHandler

List of all members.

Public Member Functions

virtual ~ComsMessageHandlerI ()
virtual bool processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader)=0


Detailed Description

Definition at line 41 of file ComsMessageHandler.h.


Constructor & Destructor Documentation

ComsMessageHandlerI::~ComsMessageHandlerI (  )  [virtual]

Definition at line 29 of file ComsMessageHandler.cpp.


Member Function Documentation

virtual bool ComsMessageHandlerI::processMessage ( NetMessage message,
const char *  messageType,
NetBufferReader reader 
) [pure virtual]

Implemented in ClientAddPlayerHandler, ClientAdminResultHandler, ClientChannelManager, ClientConnectionAcceptHandler, ClientConnectionAuthHandler, ClientConnectionRejectHandler, ClientDefenseHandler, ClientFileHandler, ClientGameStateHandler, ClientGameStoppedHandler, ClientGiftMoneyHandler, ClientInitializeHandler, ClientLinesHandler, ClientNewGameHandler, ClientOperationHandler, ClientPlayerStateHandler, ClientPlayerStatusHandler, ClientRmPlayerHandler, ClientScoreHandler, ClientShotState, ClientStartGameHandler, ClientStartTimerHandler, ClientSyncCheckHandler, ServerAddPlayerHandler, ServerAdminHandler, ServerBuyAccessoryHandler, ServerChannelManager, ServerConnectAuthHandler, ServerConnectHandler, ServerDefenseHandler, ServerFileAkHandler, ServerGiftMoneyHandler, ServerHaveModFilesHandler, ServerInitializeHandler, ServerKeepAliveHandler, ServerLinesHandler, ServerOperationResultHandler, ServerPlayedMoveHandler, and ServerPlayerReadyHandler.

Referenced by ComsMessageHandler::processReceiveMessage().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:01 2009 for Scorched3D by  doxygen 1.5.3