#include <ComsGameStateMessage.h>

Public Member Functions | |
| ComsGameStateMessage () | |
| virtual | ~ComsGameStateMessage () |
| virtual bool | writeMessage (NetBuffer &buffer) |
| virtual bool | readMessage (NetBufferReader &reader) |
Definition at line 26 of file ComsGameStateMessage.h.
| ComsGameStateMessage::ComsGameStateMessage | ( | ) |
Definition at line 28 of file ComsGameStateMessage.cpp.
| ComsGameStateMessage::~ComsGameStateMessage | ( | ) | [virtual] |
Definition at line 33 of file ComsGameStateMessage.cpp.
| bool ComsGameStateMessage::writeMessage | ( | NetBuffer & | buffer | ) | [virtual] |
Implements ComsMessage.
Definition at line 37 of file ComsGameStateMessage.cpp.
References ScorchedServer::instance().
| bool ComsGameStateMessage::readMessage | ( | NetBufferReader & | reader | ) | [virtual] |
Implements ComsMessage.
Definition at line 44 of file ComsGameStateMessage.cpp.
References ScorchedClient::instance().
Referenced by ClientGameStateHandler::processMessage().
1.5.3