ComsGameStateMessage Class Reference

#include <ComsGameStateMessage.h>

Inheritance diagram for ComsGameStateMessage:

ComsMessage

List of all members.

Public Member Functions

 ComsGameStateMessage ()
virtual ~ComsGameStateMessage ()
virtual bool writeMessage (NetBuffer &buffer)
virtual bool readMessage (NetBufferReader &reader)


Detailed Description

Definition at line 26 of file ComsGameStateMessage.h.


Constructor & Destructor Documentation

ComsGameStateMessage::ComsGameStateMessage (  ) 

Definition at line 28 of file ComsGameStateMessage.cpp.

ComsGameStateMessage::~ComsGameStateMessage (  )  [virtual]

Definition at line 33 of file ComsGameStateMessage.cpp.


Member Function Documentation

bool ComsGameStateMessage::writeMessage ( NetBuffer buffer  )  [virtual]

Implements ComsMessage.

Definition at line 37 of file ComsGameStateMessage.cpp.

References ScorchedServer::instance().

bool ComsGameStateMessage::readMessage ( NetBufferReader reader  )  [virtual]

Implements ComsMessage.

Definition at line 44 of file ComsGameStateMessage.cpp.

References ScorchedClient::instance().

Referenced by ClientGameStateHandler::processMessage().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:01 2009 for Scorched3D by  doxygen 1.5.3