#include <ComsAddPlayerMessage.h>

Definition at line 27 of file ComsAddPlayerMessage.h.
| ComsAddPlayerMessage::ComsAddPlayerMessage | ( | ) |
Definition at line 23 of file ComsAddPlayerMessage.cpp.
| ComsAddPlayerMessage::ComsAddPlayerMessage | ( | unsigned int | playerId, | |
| const LangString & | playerName, | |||
| Vector | playerColor, | |||
| const char * | modelName, | |||
| const char * | typeName, | |||
| unsigned int | destinationId, | |||
| unsigned int | playerTeam, | |||
| const char * | playerType | |||
| ) |
Definition at line 28 of file ComsAddPlayerMessage.cpp.
| ComsAddPlayerMessage::~ComsAddPlayerMessage | ( | ) | [virtual] |
Definition at line 49 of file ComsAddPlayerMessage.cpp.
| ComsAddPlayerMessage::ComsAddPlayerMessage | ( | const ComsAddPlayerMessage & | ) | [private] |
| const LangString& ComsAddPlayerMessage::getPlayerName | ( | ) | [inline] |
Definition at line 42 of file ComsAddPlayerMessage.h.
References playerName_.
Referenced by ServerAddPlayerHandler::processMessage(), and ClientAddPlayerHandler::processMessage().
| const char* ComsAddPlayerMessage::getPlayerType | ( | ) | [inline] |
Definition at line 43 of file ComsAddPlayerMessage.h.
References playerType_.
Referenced by ServerAddPlayerHandler::processMessage().
| const char* ComsAddPlayerMessage::getModelName | ( | ) | [inline] |
Definition at line 44 of file ComsAddPlayerMessage.h.
References modelName_.
Referenced by ServerAddPlayerHandler::processMessage(), and ClientAddPlayerHandler::processMessage().
| const char* ComsAddPlayerMessage::getTankType | ( | ) | [inline] |
Definition at line 45 of file ComsAddPlayerMessage.h.
References typeName_.
Referenced by ClientAddPlayerHandler::processMessage().
| unsigned int ComsAddPlayerMessage::getPlayerId | ( | ) | [inline] |
Definition at line 46 of file ComsAddPlayerMessage.h.
References playerId_.
Referenced by ServerAddPlayerHandler::processMessage(), and ClientAddPlayerHandler::processMessage().
| Vector& ComsAddPlayerMessage::getPlayerColor | ( | ) | [inline] |
Definition at line 47 of file ComsAddPlayerMessage.h.
References playerColor_.
Referenced by ServerAddPlayerHandler::processMessage(), and ClientAddPlayerHandler::processMessage().
| unsigned int ComsAddPlayerMessage::getDestinationId | ( | ) | [inline] |
Definition at line 48 of file ComsAddPlayerMessage.h.
References destinationId_.
Referenced by ClientAddPlayerHandler::processMessage().
| unsigned int ComsAddPlayerMessage::getPlayerTeam | ( | ) | [inline] |
Definition at line 49 of file ComsAddPlayerMessage.h.
References playerTeam_.
Referenced by ServerAddPlayerHandler::processMessage(), and ClientAddPlayerHandler::processMessage().
| void ComsAddPlayerMessage::setPlayerIconName | ( | const char * | name | ) | [inline] |
| const char* ComsAddPlayerMessage::getPlayerIconName | ( | ) | [inline] |
Definition at line 52 of file ComsAddPlayerMessage.h.
References playerIconName_.
Referenced by ServerAddPlayerHandler::processMessage(), and ClientAddPlayerHandler::processMessage().
| NetBuffer& ComsAddPlayerMessage::getPlayerIcon | ( | ) | [inline] |
Definition at line 53 of file ComsAddPlayerMessage.h.
References playerIcon_.
Referenced by ServerAddPlayerHandler::processMessage(), and ClientAddPlayerHandler::processMessage().
| bool ComsAddPlayerMessage::writeMessage | ( | NetBuffer & | buffer | ) | [virtual] |
Implements ComsMessage.
Definition at line 53 of file ComsAddPlayerMessage.cpp.
References NetBuffer::addDataToBuffer(), NetBuffer::addToBuffer(), destinationId_, NetBuffer::getBuffer(), NetBuffer::getBufferUsed(), modelName_, playerColor_, playerIcon_, playerIconName_, playerId_, playerName_, playerTeam_, playerType_, and typeName_.
| bool ComsAddPlayerMessage::readMessage | ( | NetBufferReader & | reader | ) | [virtual] |
Implements ComsMessage.
Definition at line 73 of file ComsAddPlayerMessage.cpp.
References NetBuffer::allocate(), destinationId_, NetBuffer::getBuffer(), NetBufferReader::getDataFromBuffer(), NetBufferReader::getFromBuffer(), modelName_, playerColor_, playerIcon_, playerIconName_, playerId_, playerName_, playerTeam_, playerType_, NetBuffer::setBufferUsed(), and typeName_.
Referenced by ServerAddPlayerHandler::processMessage(), and ClientAddPlayerHandler::processMessage().
| const ComsAddPlayerMessage& ComsAddPlayerMessage::operator= | ( | const ComsAddPlayerMessage & | ) | [private] |
unsigned int ComsAddPlayerMessage::playerId_ [protected] |
Definition at line 60 of file ComsAddPlayerMessage.h.
Referenced by getPlayerId(), readMessage(), and writeMessage().
unsigned int ComsAddPlayerMessage::destinationId_ [protected] |
Definition at line 61 of file ComsAddPlayerMessage.h.
Referenced by getDestinationId(), readMessage(), and writeMessage().
unsigned int ComsAddPlayerMessage::playerTeam_ [protected] |
Definition at line 62 of file ComsAddPlayerMessage.h.
Referenced by getPlayerTeam(), readMessage(), and writeMessage().
LangString ComsAddPlayerMessage::playerName_ [protected] |
Definition at line 63 of file ComsAddPlayerMessage.h.
Referenced by getPlayerName(), readMessage(), and writeMessage().
std::string ComsAddPlayerMessage::playerType_ [protected] |
Definition at line 64 of file ComsAddPlayerMessage.h.
Referenced by getPlayerType(), readMessage(), and writeMessage().
std::string ComsAddPlayerMessage::modelName_ [protected] |
Definition at line 65 of file ComsAddPlayerMessage.h.
Referenced by getModelName(), readMessage(), and writeMessage().
std::string ComsAddPlayerMessage::typeName_ [protected] |
Definition at line 66 of file ComsAddPlayerMessage.h.
Referenced by getTankType(), readMessage(), and writeMessage().
std::string ComsAddPlayerMessage::playerIconName_ [protected] |
Definition at line 67 of file ComsAddPlayerMessage.h.
Referenced by getPlayerIconName(), readMessage(), setPlayerIconName(), and writeMessage().
Vector ComsAddPlayerMessage::playerColor_ [protected] |
Definition at line 68 of file ComsAddPlayerMessage.h.
Referenced by getPlayerColor(), readMessage(), and writeMessage().
NetBuffer ComsAddPlayerMessage::playerIcon_ [protected] |
Definition at line 69 of file ComsAddPlayerMessage.h.
Referenced by getPlayerIcon(), readMessage(), and writeMessage().
1.5.3