#include <ClientWaitState.h>

Public Member Functions | |
| virtual void | enterState (const unsigned state) |
| void | sendClientReady () |
Static Public Member Functions | |
| static ClientWaitState * | instance () |
Static Protected Attributes | |
| static ClientWaitState * | instance_ = 0 |
Private Member Functions | |
| ClientWaitState () | |
| virtual | ~ClientWaitState () |
Definition at line 28 of file ClientWaitState.h.
| ClientWaitState::ClientWaitState | ( | ) | [private] |
Definition at line 39 of file ClientWaitState.cpp.
| ClientWaitState::~ClientWaitState | ( | ) | [private, virtual] |
Definition at line 44 of file ClientWaitState.cpp.
| ClientWaitState * ClientWaitState::instance | ( | ) | [static] |
Definition at line 30 of file ClientWaitState.cpp.
References instance_.
Referenced by ClientShotState::acceptStateChange(), ClientNewGameHandler::actualProcessMessage(), and ClientState::setupGameState().
| void ClientWaitState::enterState | ( | const unsigned | state | ) | [virtual] |
| void ClientWaitState::sendClientReady | ( | ) |
Definition at line 53 of file ClientWaitState.cpp.
References TankContainer::getCurrentDestinationId(), Tank::getDestinationId(), ScorchedContext::getGameState(), Target::getPlayerId(), TankContainer::getPlayingTanks(), ScorchedContext::getTankContainer(), ScorchedClient::instance(), ComsMessageSender::sendToServer(), GameState::stimulate(), and ClientState::StimWait.
Referenced by ClientShotState::acceptStateChange(), and ClientNewGameHandler::actualProcessMessage().
ClientWaitState * ClientWaitState::instance_ = 0 [static, protected] |
1.5.3