#include <ClientSaveScreenState.h>

Public Member Functions | |
| void | saveScreen () |
| virtual void | draw (const unsigned state) |
Static Public Member Functions | |
| static ClientSaveScreenState * | instance () |
Protected Attributes | |
| bool | saveScreen_ |
Static Protected Attributes | |
| static ClientSaveScreenState * | instance_ = 0 |
Private Member Functions | |
| ClientSaveScreenState () | |
| virtual | ~ClientSaveScreenState () |
Definition at line 26 of file ClientSaveScreenState.h.
| ClientSaveScreenState::ClientSaveScreenState | ( | ) | [private] |
Definition at line 35 of file ClientSaveScreenState.cpp.
| ClientSaveScreenState::~ClientSaveScreenState | ( | ) | [private, virtual] |
Definition at line 40 of file ClientSaveScreenState.cpp.
| ClientSaveScreenState * ClientSaveScreenState::instance | ( | ) | [static] |
Definition at line 26 of file ClientSaveScreenState.cpp.
References instance_.
Referenced by ClientScoreHandler::processMessage(), and ClientState::setupGameState().
| void ClientSaveScreenState::saveScreen | ( | ) | [inline] |
Definition at line 31 of file ClientSaveScreenState.h.
References saveScreen_.
Referenced by ClientScoreHandler::processMessage().
| void ClientSaveScreenState::draw | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 44 of file ClientSaveScreenState.cpp.
References BackdropDialog::capture(), BackdropDialog::instance(), and saveScreen_.
ClientSaveScreenState * ClientSaveScreenState::instance_ = 0 [static, protected] |
bool ClientSaveScreenState::saveScreen_ [protected] |
1.5.3