#include <ClientPlayerStatusHandler.h>

Public Member Functions | |
| virtual bool | processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader) |
Static Public Member Functions | |
| static ClientPlayerStatusHandler * | instance () |
Static Protected Attributes | |
| static ClientPlayerStatusHandler * | instance_ = 0 |
Private Member Functions | |
| ClientPlayerStatusHandler () | |
| virtual | ~ClientPlayerStatusHandler () |
Definition at line 26 of file ClientPlayerStatusHandler.h.
| ClientPlayerStatusHandler::ClientPlayerStatusHandler | ( | ) | [private] |
Definition at line 38 of file ClientPlayerStatusHandler.cpp.
References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedClient::instance().
| ClientPlayerStatusHandler::~ClientPlayerStatusHandler | ( | ) | [private, virtual] |
Definition at line 45 of file ClientPlayerStatusHandler.cpp.
| ClientPlayerStatusHandler * ClientPlayerStatusHandler::instance | ( | ) | [static] |
Definition at line 29 of file ClientPlayerStatusHandler.cpp.
References instance_.
Referenced by initComsHandlers().
| bool ClientPlayerStatusHandler::processMessage | ( | NetMessage & | message, | |
| const char * | messageType, | |||
| NetBufferReader & | reader | |||
| ) | [virtual] |
Implements ComsMessageHandlerI.
Definition at line 49 of file ClientPlayerStatusHandler.cpp.
References TankContainer::getAllTanks(), Target::getPlayerId(), Tank::getState(), ScorchedContext::getTankContainer(), ScorchedClient::instance(), ComsPlayerStatusMessage::playerWaiting(), ComsPlayerStatusMessage::readMessage(), TankState::setNotReady(), and TankState::setReady().
ClientPlayerStatusHandler * ClientPlayerStatusHandler::instance_ = 0 [static, protected] |
1.5.3