#include <ClientPlayerStateHandler.h>

Public Member Functions | |
| virtual bool | processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader) |
Static Public Member Functions | |
| static ClientPlayerStateHandler * | instance () |
Static Protected Attributes | |
| static ClientPlayerStateHandler * | instance_ = 0 |
Private Member Functions | |
| ClientPlayerStateHandler () | |
| virtual | ~ClientPlayerStateHandler () |
| ClientPlayerStateHandler (const ClientPlayerStateHandler &) | |
| const ClientPlayerStateHandler & | operator= (const ClientPlayerStateHandler &) |
Definition at line 26 of file ClientPlayerStateHandler.h.
| ClientPlayerStateHandler::ClientPlayerStateHandler | ( | ) | [private] |
Definition at line 37 of file ClientPlayerStateHandler.cpp.
References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedClient::instance().
Referenced by instance().
| ClientPlayerStateHandler::~ClientPlayerStateHandler | ( | ) | [private, virtual] |
Definition at line 44 of file ClientPlayerStateHandler.cpp.
| ClientPlayerStateHandler::ClientPlayerStateHandler | ( | const ClientPlayerStateHandler & | ) | [private] |
| ClientPlayerStateHandler * ClientPlayerStateHandler::instance | ( | ) | [static] |
Definition at line 27 of file ClientPlayerStateHandler.cpp.
References ClientPlayerStateHandler(), and instance_.
Referenced by initComsHandlers().
| bool ClientPlayerStateHandler::processMessage | ( | NetMessage & | message, | |
| const char * | messageType, | |||
| NetBufferReader & | reader | |||
| ) | [virtual] |
Implements ComsMessageHandlerI.
Definition at line 49 of file ClientPlayerStateHandler.cpp.
References ComsPlayerStateMessage::readMessage().
| const ClientPlayerStateHandler& ClientPlayerStateHandler::operator= | ( | const ClientPlayerStateHandler & | ) | [private] |
ClientPlayerStateHandler * ClientPlayerStateHandler::instance_ = 0 [static, protected] |
1.5.3