ClientPlayerStateHandler Class Reference

#include <ClientPlayerStateHandler.h>

Inheritance diagram for ClientPlayerStateHandler:

ComsMessageHandlerI

List of all members.

Public Member Functions

virtual bool processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader)

Static Public Member Functions

static
ClientPlayerStateHandler
instance ()

Static Protected Attributes

static
ClientPlayerStateHandler
instance_ = 0

Private Member Functions

 ClientPlayerStateHandler ()
virtual ~ClientPlayerStateHandler ()
 ClientPlayerStateHandler (const ClientPlayerStateHandler &)
const
ClientPlayerStateHandler
operator= (const ClientPlayerStateHandler &)


Detailed Description

Definition at line 26 of file ClientPlayerStateHandler.h.


Constructor & Destructor Documentation

ClientPlayerStateHandler::ClientPlayerStateHandler (  )  [private]

Definition at line 37 of file ClientPlayerStateHandler.cpp.

References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedClient::instance().

Referenced by instance().

ClientPlayerStateHandler::~ClientPlayerStateHandler (  )  [private, virtual]

Definition at line 44 of file ClientPlayerStateHandler.cpp.

ClientPlayerStateHandler::ClientPlayerStateHandler ( const ClientPlayerStateHandler  )  [private]


Member Function Documentation

ClientPlayerStateHandler * ClientPlayerStateHandler::instance (  )  [static]

Definition at line 27 of file ClientPlayerStateHandler.cpp.

References ClientPlayerStateHandler(), and instance_.

Referenced by initComsHandlers().

bool ClientPlayerStateHandler::processMessage ( NetMessage message,
const char *  messageType,
NetBufferReader reader 
) [virtual]

Implements ComsMessageHandlerI.

Definition at line 49 of file ClientPlayerStateHandler.cpp.

References ComsPlayerStateMessage::readMessage().

const ClientPlayerStateHandler& ClientPlayerStateHandler::operator= ( const ClientPlayerStateHandler  )  [private]


Member Data Documentation

ClientPlayerStateHandler * ClientPlayerStateHandler::instance_ = 0 [static, protected]

Definition at line 38 of file ClientPlayerStateHandler.h.

Referenced by instance().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3