#include <ClientLoadPlayersState.h>

Public Member Functions | |
| virtual void | enterState (const unsigned state) |
Static Public Member Functions | |
| static ClientLoadPlayersState * | instance () |
Static Protected Attributes | |
| static ClientLoadPlayersState * | instance_ = 0 |
Private Member Functions | |
| ClientLoadPlayersState () | |
| virtual | ~ClientLoadPlayersState () |
Definition at line 26 of file ClientLoadPlayersState.h.
| ClientLoadPlayersState::ClientLoadPlayersState | ( | ) | [private] |
Definition at line 35 of file ClientLoadPlayersState.cpp.
| ClientLoadPlayersState::~ClientLoadPlayersState | ( | ) | [private, virtual] |
Definition at line 40 of file ClientLoadPlayersState.cpp.
| ClientLoadPlayersState * ClientLoadPlayersState::instance | ( | ) | [static] |
Definition at line 26 of file ClientLoadPlayersState.cpp.
References instance_.
Referenced by ClientState::setupGameState().
| void ClientLoadPlayersState::enterState | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 44 of file ClientLoadPlayersState.cpp.
References ClientSave::restoreClient().
ClientLoadPlayersState * ClientLoadPlayersState::instance_ = 0 [static, protected] |
1.5.3