ClientLoadPlayersState Class Reference

#include <ClientLoadPlayersState.h>

Inheritance diagram for ClientLoadPlayersState:

GameStateI

List of all members.

Public Member Functions

virtual void enterState (const unsigned state)

Static Public Member Functions

static
ClientLoadPlayersState
instance ()

Static Protected Attributes

static
ClientLoadPlayersState
instance_ = 0

Private Member Functions

 ClientLoadPlayersState ()
virtual ~ClientLoadPlayersState ()


Detailed Description

Definition at line 26 of file ClientLoadPlayersState.h.


Constructor & Destructor Documentation

ClientLoadPlayersState::ClientLoadPlayersState (  )  [private]

Definition at line 35 of file ClientLoadPlayersState.cpp.

ClientLoadPlayersState::~ClientLoadPlayersState (  )  [private, virtual]

Definition at line 40 of file ClientLoadPlayersState.cpp.


Member Function Documentation

ClientLoadPlayersState * ClientLoadPlayersState::instance (  )  [static]

Definition at line 26 of file ClientLoadPlayersState.cpp.

References instance_.

Referenced by ClientState::setupGameState().

void ClientLoadPlayersState::enterState ( const unsigned  state  )  [virtual]

Reimplemented from GameStateI.

Definition at line 44 of file ClientLoadPlayersState.cpp.

References ClientSave::restoreClient().


Member Data Documentation

ClientLoadPlayersState * ClientLoadPlayersState::instance_ = 0 [static, protected]

Definition at line 34 of file ClientLoadPlayersState.h.

Referenced by instance().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3