ClientInitializeHandler Class Reference

#include <ClientInitializeHandler.h>

Inheritance diagram for ClientInitializeHandler:

ComsMessageHandlerI

List of all members.

Public Member Functions

virtual bool processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader)

Static Public Member Functions

static
ClientInitializeHandler
instance ()

Protected Member Functions

bool initialize ()

Protected Attributes

bool initialized_

Static Protected Attributes

static
ClientInitializeHandler
instance_ = 0

Private Member Functions

 ClientInitializeHandler ()
virtual ~ClientInitializeHandler ()


Detailed Description

Definition at line 26 of file ClientInitializeHandler.h.


Constructor & Destructor Documentation

ClientInitializeHandler::ClientInitializeHandler (  )  [private]

Definition at line 54 of file ClientInitializeHandler.cpp.

References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedClient::instance().

ClientInitializeHandler::~ClientInitializeHandler (  )  [private, virtual]

Definition at line 62 of file ClientInitializeHandler.cpp.


Member Function Documentation

ClientInitializeHandler * ClientInitializeHandler::instance (  )  [static]

Definition at line 45 of file ClientInitializeHandler.cpp.

References instance_.

Referenced by initComsHandlers().

bool ClientInitializeHandler::processMessage ( NetMessage message,
const char *  messageType,
NetBufferReader reader 
) [virtual]

Implements ComsMessageHandlerI.

Definition at line 66 of file ClientInitializeHandler.cpp.

References initialize(), initialized_, ComsInitializeMessage::readMessage(), and ComsMessageSender::sendToServer().

bool ClientInitializeHandler::initialize (  )  [protected]

Definition at line 85 of file ClientInitializeHandler.cpp.

References GameState::checkStimulate(), ModFiles::clearData(), S3D::dialogExit(), S3D::dialogMessage(), ScorchedContext::getGameState(), ScorchedContext::getModFiles(), S3D::getSaveFile(), GLLenseFlare::init(), PlayerDialog::instance(), GLWWindowManager::instance(), GLLenseFlare::instance(), ExplosionTextures::instance(), OptionsDisplay::instance(), ProgressDialogSync::instance(), ScorchedServer::instance(), ClientParams::instance(), ScorchedClient::instance(), LANG_RESOURCE, GLWWindowManager::loadPositions(), GLWWindowSkinManager::modinstance(), ProgressCounter::setNewOp(), ProgressCounter::setNewPercentage(), ClientWindowSetup::setupGameWindows(), GLWWindowManager::showWindow(), ClientState::StimGetPlayers, ClientState::StimLoadPlayers, and GameState::stimulate().

Referenced by processMessage().


Member Data Documentation

ClientInitializeHandler * ClientInitializeHandler::instance_ = 0 [static, protected]

Definition at line 38 of file ClientInitializeHandler.h.

Referenced by instance().

bool ClientInitializeHandler::initialized_ [protected]

Definition at line 39 of file ClientInitializeHandler.h.

Referenced by processMessage().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3