#include <ClientGameStoppedHandler.h>

Public Member Functions | |
| virtual bool | processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader) |
Static Public Member Functions | |
| static ClientGameStoppedHandler * | instance () |
Static Protected Attributes | |
| static ClientGameStoppedHandler * | instance_ = 0 |
Private Member Functions | |
| ClientGameStoppedHandler () | |
| virtual | ~ClientGameStoppedHandler () |
Definition at line 27 of file ClientGameStoppedHandler.h.
| ClientGameStoppedHandler::ClientGameStoppedHandler | ( | ) | [private] |
Definition at line 39 of file ClientGameStoppedHandler.cpp.
References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedClient::instance().
| ClientGameStoppedHandler::~ClientGameStoppedHandler | ( | ) | [private, virtual] |
Definition at line 46 of file ClientGameStoppedHandler.cpp.
| ClientGameStoppedHandler * ClientGameStoppedHandler::instance | ( | ) | [static] |
Definition at line 30 of file ClientGameStoppedHandler.cpp.
References instance_.
Referenced by initComsHandlers().
| bool ClientGameStoppedHandler::processMessage | ( | NetMessage & | message, | |
| const char * | messageType, | |||
| NetBufferReader & | reader | |||
| ) | [virtual] |
Implements ComsMessageHandlerI.
Definition at line 50 of file ClientGameStoppedHandler.cpp.
References ScorchedContext::getGameState(), ScorchedClient::instance(), ComsGameStoppedMessage::readMessage(), and ClientState::StimGameStopped.
ClientGameStoppedHandler * ClientGameStoppedHandler::instance_ = 0 [static, protected] |
1.5.3