ClientGameStateHandler Class Reference

#include <ClientGameStateHandler.h>

Inheritance diagram for ClientGameStateHandler:

ComsMessageHandlerI

List of all members.

Public Member Functions

virtual bool processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader)

Static Public Member Functions

static
ClientGameStateHandler
instance ()

Static Protected Attributes

static
ClientGameStateHandler
instance_ = 0

Private Member Functions

 ClientGameStateHandler ()
virtual ~ClientGameStateHandler ()
 ClientGameStateHandler (const ClientGameStateHandler &)
const
ClientGameStateHandler
operator= (const ClientGameStateHandler &)


Detailed Description

Definition at line 26 of file ClientGameStateHandler.h.


Constructor & Destructor Documentation

ClientGameStateHandler::ClientGameStateHandler (  )  [private]

Definition at line 41 of file ClientGameStateHandler.cpp.

References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedClient::instance().

Referenced by instance().

ClientGameStateHandler::~ClientGameStateHandler (  )  [private, virtual]

Definition at line 48 of file ClientGameStateHandler.cpp.

ClientGameStateHandler::ClientGameStateHandler ( const ClientGameStateHandler  )  [private]


Member Function Documentation

ClientGameStateHandler * ClientGameStateHandler::instance (  )  [static]

Definition at line 31 of file ClientGameStateHandler.cpp.

References ClientGameStateHandler(), and instance_.

Referenced by initComsHandlers().

bool ClientGameStateHandler::processMessage ( NetMessage message,
const char *  messageType,
NetBufferReader reader 
) [virtual]

Implements ComsMessageHandlerI.

Definition at line 53 of file ClientGameStateHandler.cpp.

References ComsGameStateMessage::readMessage().

const ClientGameStateHandler& ClientGameStateHandler::operator= ( const ClientGameStateHandler  )  [private]


Member Data Documentation

ClientGameStateHandler * ClientGameStateHandler::instance_ = 0 [static, protected]

Definition at line 38 of file ClientGameStateHandler.h.

Referenced by instance().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3