#include <ClientGameStateHandler.h>

Public Member Functions | |
| virtual bool | processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader) |
Static Public Member Functions | |
| static ClientGameStateHandler * | instance () |
Static Protected Attributes | |
| static ClientGameStateHandler * | instance_ = 0 |
Private Member Functions | |
| ClientGameStateHandler () | |
| virtual | ~ClientGameStateHandler () |
| ClientGameStateHandler (const ClientGameStateHandler &) | |
| const ClientGameStateHandler & | operator= (const ClientGameStateHandler &) |
Definition at line 26 of file ClientGameStateHandler.h.
| ClientGameStateHandler::ClientGameStateHandler | ( | ) | [private] |
Definition at line 41 of file ClientGameStateHandler.cpp.
References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedClient::instance().
Referenced by instance().
| ClientGameStateHandler::~ClientGameStateHandler | ( | ) | [private, virtual] |
Definition at line 48 of file ClientGameStateHandler.cpp.
| ClientGameStateHandler::ClientGameStateHandler | ( | const ClientGameStateHandler & | ) | [private] |
| ClientGameStateHandler * ClientGameStateHandler::instance | ( | ) | [static] |
Definition at line 31 of file ClientGameStateHandler.cpp.
References ClientGameStateHandler(), and instance_.
Referenced by initComsHandlers().
| bool ClientGameStateHandler::processMessage | ( | NetMessage & | message, | |
| const char * | messageType, | |||
| NetBufferReader & | reader | |||
| ) | [virtual] |
Implements ComsMessageHandlerI.
Definition at line 53 of file ClientGameStateHandler.cpp.
References ComsGameStateMessage::readMessage().
| const ClientGameStateHandler& ClientGameStateHandler::operator= | ( | const ClientGameStateHandler & | ) | [private] |
ClientGameStateHandler * ClientGameStateHandler::instance_ = 0 [static, protected] |
1.5.3