ClientDefenseHandler Class Reference

#include <ClientDefenseHandler.h>

Inheritance diagram for ClientDefenseHandler:

ComsMessageHandlerI

List of all members.

Public Member Functions

virtual bool processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader)

Static Public Member Functions

static
ClientDefenseHandler
instance ()

Static Protected Attributes

static
ClientDefenseHandler
instance_ = 0

Private Member Functions

 ClientDefenseHandler ()
virtual ~ClientDefenseHandler ()


Detailed Description

Definition at line 27 of file ClientDefenseHandler.h.


Constructor & Destructor Documentation

ClientDefenseHandler::ClientDefenseHandler (  )  [private]

Definition at line 46 of file ClientDefenseHandler.cpp.

References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedClient::instance().

ClientDefenseHandler::~ClientDefenseHandler (  )  [private, virtual]

Definition at line 53 of file ClientDefenseHandler.cpp.


Member Function Documentation

ClientDefenseHandler * ClientDefenseHandler::instance (  )  [static]

Definition at line 37 of file ClientDefenseHandler.cpp.

References instance_.

Referenced by initComsHandlers().

bool ClientDefenseHandler::processMessage ( NetMessage message,
const char *  messageType,
NetBufferReader reader 
) [virtual]

Implements ComsMessageHandlerI.

Definition at line 57 of file ClientDefenseHandler.cpp.

References AccessoryPart::AccessoryShield, TankAccessories::add(), FixedVector::asVector(), VirtualSoundPriority::eAction, ComsDefenseMessage::eBatteryUse, ComsDefenseMessage::eParachutesDown, ComsDefenseMessage::eParachutesUp, ComsDefenseMessage::eShieldDown, ComsDefenseMessage::eShieldUp, Sound::fetchOrCreateBuffer(), S3D::formatStringBuffer(), Tank::getAccessories(), ScorchedContext::getAccessoryStore(), Accessory::getActivationSound(), ComsDefenseMessage::getChange(), TankContainer::getCurrentDestinationId(), S3D::getDataFile(), Tank::getDestinationId(), ComsDefenseMessage::getInfoId(), TargetLife::getLife(), Target::getLife(), Target::getParachute(), ComsDefenseMessage::getPlayerId(), Tank::getPosition(), Target::getShield(), TankState::getState(), Tank::getState(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), TankPosition::getTankPosition(), Accessory::getType(), Sound::instance(), ScorchedClient::instance(), SoundUtils::playAbsoluteSound(), ComsDefenseMessage::readMessage(), TankAccessories::rm(), TargetParachute::setCurrentParachute(), TargetShield::setCurrentShield(), TargetLife::setLife(), TankState::sNormal, and LangStringUtil::strcmp().


Member Data Documentation

ClientDefenseHandler * ClientDefenseHandler::instance_ = 0 [static, protected]

Definition at line 39 of file ClientDefenseHandler.h.

Referenced by instance().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3