ClientConnectionAcceptHandler Class Reference

#include <ClientConnectionAcceptHandler.h>

Inheritance diagram for ClientConnectionAcceptHandler:

ComsMessageHandlerI

List of all members.

Public Member Functions

virtual bool processMessage (NetMessage &message, const char *messageType, NetBufferReader &reader)

Static Public Member Functions

static
ClientConnectionAcceptHandler
instance ()

Static Protected Attributes

static
ClientConnectionAcceptHandler
instance_ = 0

Private Member Functions

 ClientConnectionAcceptHandler ()
virtual ~ClientConnectionAcceptHandler ()
 ClientConnectionAcceptHandler (const ClientConnectionAcceptHandler &)
const
ClientConnectionAcceptHandler
operator= (const ClientConnectionAcceptHandler &)


Detailed Description

Definition at line 27 of file ClientConnectionAcceptHandler.h.


Constructor & Destructor Documentation

ClientConnectionAcceptHandler::ClientConnectionAcceptHandler (  )  [private]

Definition at line 51 of file ClientConnectionAcceptHandler.cpp.

References ComsMessageHandler::addHandler(), ScorchedContext::getComsMessageHandler(), and ScorchedClient::instance().

Referenced by instance().

ClientConnectionAcceptHandler::~ClientConnectionAcceptHandler (  )  [private, virtual]

Definition at line 58 of file ClientConnectionAcceptHandler.cpp.

ClientConnectionAcceptHandler::ClientConnectionAcceptHandler ( const ClientConnectionAcceptHandler  )  [private]


Member Function Documentation

ClientConnectionAcceptHandler * ClientConnectionAcceptHandler::instance (  )  [static]

Definition at line 41 of file ClientConnectionAcceptHandler.cpp.

References ClientConnectionAcceptHandler(), and instance_.

Referenced by initComsHandlers().

bool ClientConnectionAcceptHandler::processMessage ( NetMessage message,
const char *  messageType,
NetBufferReader reader 
) [virtual]

Implements ComsMessageHandlerI.

Definition at line 63 of file ClientConnectionAcceptHandler.cpp.

References RulesDialog::addIcon(), GLTexture::create(), S3D::dialogMessage(), file, S3D::formatStringBuffer(), NetBuffer::getBufferUsed(), ModFileEntry::getCompressedCrc(), ModFileEntry::getCompressedSize(), ClientParams::getConnectedToServer(), S3D::getDataFile(), ComsConnectAcceptMessage::getDestinationId(), ComsHaveModFilesMessage::getFiles(), ModFiles::getFiles(), NetMessage::getIpAddress(), ScorchedContext::getModFiles(), ComsConnectAcceptMessage::getPublishAddress(), ComsConnectAcceptMessage::getServerName(), ComsConnectAcceptMessage::getServerPng(), ScorchedContext::getTankContainer(), ComsConnectAcceptMessage::getUniqueId(), ProgressDialogSync::instance(), RulesDialog::instance(), ScorchedClient::instance(), ConnectDialog::instance(), ClientParams::instance(), ImagePng::loadFromBuffer(), ImageFactory::loadImageHandle(), Logger::log(), ComsConnectAcceptMessage::readMessage(), ComsMessageSender::sendToServer(), and S3D::setDataFileMod().

const ClientConnectionAcceptHandler& ClientConnectionAcceptHandler::operator= ( const ClientConnectionAcceptHandler  )  [private]


Member Data Documentation

ClientConnectionAcceptHandler * ClientConnectionAcceptHandler::instance_ = 0 [static, protected]

Definition at line 40 of file ClientConnectionAcceptHandler.h.

Referenced by instance().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3