#include <CheckResurrection.h>

Public Member Functions | |
| CheckResurrection () | |
| virtual | ~CheckResurrection () |
| virtual void | init () |
| virtual void | simulate (fixed frameTime, bool &remove) |
Protected Attributes | |
| bool | firstTime_ |
Definition at line 26 of file CheckResurrection.h.
| CheckResurrection::CheckResurrection | ( | ) |
Definition at line 28 of file CheckResurrection.cpp.
| CheckResurrection::~CheckResurrection | ( | ) | [virtual] |
Definition at line 34 of file CheckResurrection.cpp.
| void CheckResurrection::init | ( | ) | [virtual] |
| void CheckResurrection::simulate | ( | fixed | frameTime, | |
| bool & | remove | |||
| ) | [virtual] |
Reimplemented from Action.
Definition at line 42 of file CheckResurrection.cpp.
References ActionController::addAction(), Action::context_, firstTime_, ScorchedContext::getActionController(), TankState::getLives(), TankState::getMaxLives(), Target::getPlayerId(), TankContainer::getPlayingTanks(), ActionController::getRandom(), TankState::getSpectator(), TankState::getState(), Tank::getState(), ScorchedContext::getTankContainer(), Tank::getTeam(), PlacementTankPosition::placeTank(), TankState::sDead, and Action::simulate().
bool CheckResurrection::firstTime_ [protected] |
1.5.3