#include <ChannelManager.h>
Static Public Member Functions | |
| static void | showText (ScorchedContext &context, const ChannelText &text) |
Private Member Functions | |
| ChannelManager () | |
Definition at line 27 of file ChannelManager.h.
| ChannelManager::ChannelManager | ( | ) | [private] |
Definition at line 29 of file ChannelManager.cpp.
| void ChannelManager::showText | ( | ScorchedContext & | context, | |
| const ChannelText & | text | |||
| ) | [static] |
Definition at line 33 of file ChannelManager.cpp.
References LangStringUtil::convertFromLang(), ChannelText::getChannel(), ChannelText::getMessage(), ScorchedContext::getServerMode(), ClientChannelManager::instance(), Logger::log(), and ClientChannelManager::showText().
Referenced by SaveDialog::buttonDown(), TankSay::init(), TargetCamera::keyboardCheck(), TankDamage::logDeath(), ClientNewGameHandler::processMessage(), ClientGiftMoneyHandler::processMessage(), TankWeapon::setCurrentWeapon(), TankResign::simulate(), Resurrection::simulate(), WeaponMessage::weaponCallback(), WeaponGiveWin::weaponCallback(), WeaponGiveScore::weaponCallback(), WeaponGivePower::weaponCallback(), WeaponGiveMoney::weaponCallback(), WeaponGiveLives::weaponCallback(), WeaponGiveLife::weaponCallback(), and WeaponGiveAccessory::weaponCallback().
1.5.3