ChannelManager Class Reference

#include <ChannelManager.h>

List of all members.

Static Public Member Functions

static void showText (ScorchedContext &context, const ChannelText &text)

Private Member Functions

 ChannelManager ()


Detailed Description

Definition at line 27 of file ChannelManager.h.


Constructor & Destructor Documentation

ChannelManager::ChannelManager (  )  [private]

Definition at line 29 of file ChannelManager.cpp.


Member Function Documentation

void ChannelManager::showText ( ScorchedContext context,
const ChannelText text 
) [static]

Definition at line 33 of file ChannelManager.cpp.

References LangStringUtil::convertFromLang(), ChannelText::getChannel(), ChannelText::getMessage(), ScorchedContext::getServerMode(), ClientChannelManager::instance(), Logger::log(), and ClientChannelManager::showText().

Referenced by SaveDialog::buttonDown(), TankSay::init(), TargetCamera::keyboardCheck(), TankDamage::logDeath(), ClientNewGameHandler::processMessage(), ClientGiftMoneyHandler::processMessage(), TankWeapon::setCurrentWeapon(), TankResign::simulate(), Resurrection::simulate(), WeaponMessage::weaponCallback(), WeaponGiveWin::weaponCallback(), WeaponGiveScore::weaponCallback(), WeaponGivePower::weaponCallback(), WeaponGiveMoney::weaponCallback(), WeaponGiveLives::weaponCallback(), WeaponGiveLife::weaponCallback(), and WeaponGiveAccessory::weaponCallback().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3