CallbackWeapon Member List

This is the complete list of members for CallbackWeapon, including all inherited members.

Action(const char *name, ActionRenderer *render=0)Action
actionEvent_Action [protected]
actionNumber_Action [protected]
ActionReferenced(const char *name)ActionReferenced
actionStartTime_Action [protected]
callback_CallbackWeapon [protected]
callbackData_CallbackWeapon [protected]
CallbackWeapon(const char *name, WeaponCallback *callback, fixed delay, unsigned int callbackData, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)CallbackWeapon
context_Action [protected]
delay_CallbackWeapon [protected]
draw()Action [virtual]
getActionDetails()CallbackWeapon [virtual]
getActionEvent()Action [inline]
getActionNumber()Action [inline]
getActionStartTime()Action [inline]
getActionType()Action [inline, virtual]
getReferenced()ActionReferenced [inline, virtual]
getScorchedContext()Action [virtual]
init()CallbackWeapon [virtual]
name_Action [protected]
position_CallbackWeapon [protected]
renderer_Action [protected]
setActionEvent(bool ae)Action [inline]
setActionNumber(unsigned int number)Action [inline]
setActionRender(ActionRenderer *renderer)Action [virtual]
setActionStartTime(fixed time)Action [inline]
setScorchedContext(ScorchedContext *context)Action [virtual]
simulate(fixed frameTime, bool &remove)CallbackWeapon [virtual]
totalTime_CallbackWeapon [protected]
velocity_CallbackWeapon [protected]
weaponContext_CallbackWeapon [protected]
~Action()Action [virtual]
~ActionReferenced()ActionReferenced [virtual]
~CallbackWeapon()CallbackWeapon [virtual]


Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3