| Action(const char *name, ActionRenderer *render=0) | Action | |
| actionEvent_ | Action | [protected] |
| actionNumber_ | Action | [protected] |
| ActionReferenced(const char *name) | ActionReferenced | |
| actionStartTime_ | Action | [protected] |
| callback_ | CallbackWeapon | [protected] |
| callbackData_ | CallbackWeapon | [protected] |
| CallbackWeapon(const char *name, WeaponCallback *callback, fixed delay, unsigned int callbackData, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) | CallbackWeapon | |
| context_ | Action | [protected] |
| delay_ | CallbackWeapon | [protected] |
| draw() | Action | [virtual] |
| getActionDetails() | CallbackWeapon | [virtual] |
| getActionEvent() | Action | [inline] |
| getActionNumber() | Action | [inline] |
| getActionStartTime() | Action | [inline] |
| getActionType() | Action | [inline, virtual] |
| getReferenced() | ActionReferenced | [inline, virtual] |
| getScorchedContext() | Action | [virtual] |
| init() | CallbackWeapon | [virtual] |
| name_ | Action | [protected] |
| position_ | CallbackWeapon | [protected] |
| renderer_ | Action | [protected] |
| setActionEvent(bool ae) | Action | [inline] |
| setActionNumber(unsigned int number) | Action | [inline] |
| setActionRender(ActionRenderer *renderer) | Action | [virtual] |
| setActionStartTime(fixed time) | Action | [inline] |
| setScorchedContext(ScorchedContext *context) | Action | [virtual] |
| simulate(fixed frameTime, bool &remove) | CallbackWeapon | [virtual] |
| totalTime_ | CallbackWeapon | [protected] |
| velocity_ | CallbackWeapon | [protected] |
| weaponContext_ | CallbackWeapon | [protected] |
| ~Action() | Action | [virtual] |
| ~ActionReferenced() | ActionReferenced | [virtual] |
| ~CallbackWeapon() | CallbackWeapon | [virtual] |
1.5.3