Bone Member List

This is the complete list of members for Bone, including all inherited members.

addPositionKey(BonePositionKey *key)Bone [inline]
addRotationKey(BoneRotationKey *key)Bone [inline]
Bone(const char *name)Bone
getName()Bone [inline]
getParentName()Bone [inline]
getPosition()Bone [inline]
getPositionAtTime(float currentTime)Bone
getPositionKeys()Bone [inline]
getRotation()Bone [inline]
getRotationAtTime(float currentTime, BoneMatrixType &m)Bone
getRotationKeys()Bone [inline]
name_Bone [protected]
parentName_Bone [protected]
position_Bone [protected]
positionKeys_Bone [protected]
rotation_Bone [protected]
rotationKeys_Bone [protected]
setParentName(const char *parentName)Bone [inline]
setPosition(Vector &pos)Bone [inline]
setRotation(Vector &rot)Bone [inline]
~Bone()Bone [virtual]


Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3