| addPositionKey(BonePositionKey *key) | Bone | [inline] |
| addRotationKey(BoneRotationKey *key) | Bone | [inline] |
| Bone(const char *name) | Bone | |
| getName() | Bone | [inline] |
| getParentName() | Bone | [inline] |
| getPosition() | Bone | [inline] |
| getPositionAtTime(float currentTime) | Bone | |
| getPositionKeys() | Bone | [inline] |
| getRotation() | Bone | [inline] |
| getRotationAtTime(float currentTime, BoneMatrixType &m) | Bone | |
| getRotationKeys() | Bone | [inline] |
| name_ | Bone | [protected] |
| parentName_ | Bone | [protected] |
| position_ | Bone | [protected] |
| positionKeys_ | Bone | [protected] |
| rotation_ | Bone | [protected] |
| rotationKeys_ | Bone | [protected] |
| setParentName(const char *parentName) | Bone | [inline] |
| setPosition(Vector &pos) | Bone | [inline] |
| setRotation(Vector &rot) | Bone | [inline] |
| ~Bone() | Bone | [virtual] |
1.5.3